d0DgE information 1574 glöps
- general:
- level: user
- personal:
- first name: Michael
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Smoke Bomb by Ozone
- cdc #2: Nexus-7 by Andromeda [web]
- cdc #3: 1 week by Contraz [web]
- cdc #4: i want to be machine by Appendix [web]
- cdc #5: Boogietown by Ghostown & Rave Network Overscan [web]
- demo Amiga OCS/ECS HAM Eager by Platon
- Quote:
"dude. NO. well, YES. Eww! Boah! NOO. stop it. well YES, Y E S" --Hellmood
Same here. Plus, I had the eerie, cozy-cringe feeling of having this peeled off of a 1992 computer magazine cover. Felt so "PD Software" to the hilt :D
Yet, there was a lot of bona fide HAM kung fu in there that save the thumb. - rulezadded on the 2021-04-05 14:20:39
- 64k Windows Deus Cervidae by Nuance [web]
- ...and oh, uhm
Weidmannsheil zum 30. Jubiläum! - isokadded on the 2021-04-05 14:13:48
- 64k Windows Deus Cervidae by Nuance [web]
- All hail the sublime Zwölfender of Death and Carnage.
Already gained legendary status by being yeeted off of Twitch while running.
And it had to happen while a Laserhirsch from Hell tore down a pyramid -- can't make this shit up.
The entire production and its instant scene-lore is just so ... NUANZZZEEE XD - rulezadded on the 2021-04-05 14:10:43
- demotool Windows Amiga AGA Amiga OCS/ECS LSP (Light Speed Player) by Oxygene [web]
- First off, thumb up for walking the walk.
One thing I'd like to know, though. Can I read sync-relevant information such as current playlist-position or current pattern row from somewhere in the LSP code? Things like P61_Pos and P61_CRow for p61?
Is that retrievable from .LSPVars?
Thing is, we have a bunch of sync macros for the storyboard-routine in our framework depending on playlist position and pattern rows.
Thanks in advance - rulezadded on the 2021-04-01 22:01:29
- demotool Amiga AGA Amiga OCS/ECS Cranker by The Electronic Knights
- ...tested it, and it will certainly be used in future shenanigans
- isokadded on the 2021-03-21 17:28:33
- game Amiga OCS/ECS Tinyus by Abyss [web]
- Ha! Cool, looks like a marriage between P.D. game Cybernetix and Silkworm :D
- rulezadded on the 2021-03-01 14:18:41
- demotool Amiga AGA Amiga OCS/ECS Lubricator by The Electronic Knights
- grip: I know the feeling. DMS has a nice GUI frontend on Amiga, so I'm usually providing both ADF and DMS images in final versions.
As for the tool: thumb up for its own crazy cool sake of course - rulezadded on the 2021-02-27 14:21:59
- demo Amiga OCS/ECS Hologon by The Electronic Knights
- Feeling a bit ashamed of not having been a mail-chad due to IRL ongoings.
But I finally ran it on the old lady and was glued to the CRT.
The graphics are next to flawless.
Exceptionally clever application of stencil vector "env-mapping" and gorgeous motion blur texture mapping. Would I be mistaken to assume that there was quite some HAM6 Black Magic in there as well?
...and I'm a sucker for authentic looking neon flickers :D
If there's one gripe in my book, it would be that it was a bit weak on transitions. - rulezadded on the 2021-02-21 17:43:27
- demotool Amiga AGA Amiga OCS/ECS Cranker by The Electronic Knights
- Woohoooo!
- rulezadded on the 2021-02-08 13:04:54
- demo Amiga OCS/ECS Demons are forever by Doctor Mabuse Orgasm Crackings
- Quote:
Racist jokes
Good grief, teens in the 80s being edgy ... move along
Classic thumb! - rulezadded on the 2021-01-14 15:54:32
account created on the 2005-03-29 12:03:12
