Optimus information 13801 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- 4k game Windows Das Tetris by Null OK [web]
- I expected less by the screenshot, but it's cooler than what I thought. Shadowed pieces, music and soundfx, cool!
- rulezadded on the 2005-05-03 01:46:32
- demo Windows CloseGL by Nasty Bugs [web]
- 5th update with 4 executables of diferrent resolutions (640 or 800, fullscreen or windowed), no time to do a config file or window boxes ;P. Check it now. I hope to find out soon what's the problem, else I have to find a PC here where it doesn't run and try till I find out instead of uploading finals. Sorries..
- isokadded on the 2005-05-02 14:08:11
- wild Wild Doomonstration by Nasty Bugs [web]
- I am really wondering now if I should make (I said no at the beginning, but now I am thinking it..) a Doomonstration 2 with all the ideas and 100% purely in the starting demostyle, or leave the idea. The wildness is exploited but not the ideas..
- isokadded on the 2005-05-01 23:16:39
- wild Wild Doomonstration by Nasty Bugs [web]
- I originally had much more ideas for effects, and transitions with those black walls/floors and some other ones in solid colors, a lot more stuff but deadlines were close. I agree now that I should have kept shorter the second part (only the entrance, main partyplace and inside joke with the monitor should exist) and had thrice of the stuff of the style from the very beginning, now I am thinking it it would be really cool. But now it's released as it is ;P
As for the effects, they are not animations but tricks I really love and were inspired from few tricky WADs on the net. A way to find out how some things work is by using the Doom Builder editor (by pressing W, you go to a 3d view of the map, where you can change the allignment of a texture you are looking with the cursor keys. And press the mouse key to see the original texture used). In few words, most of the tricks were done by having a wall splitted in tiny line segments of length one (this detail caused the WAD to crash in the old doom engine, that's why the older plasma walls in some older WADs have no less than length 4, but you can see the trick there and it's a bit non continuous) all with the scroll left function enabled, and then a special texture combined with a unique X allignment for each of them, made the trick! You have to see it with the editor and scroll the allignment of one of the tiny segments to understand..
I like tricky stuff in WADs. Did you knew btw that Hugo Elias (the guy with the websites with gfx algorithm tutorials) did once a deathmatch WAD with some really tricky stuff? I love especially the vector flag and the reflective floor which made my jaw drop (Runs at plain doom, just new gfx and level editing tricks). I found a link at his website which didn't worked, but here is the working link in doomworld files.
http://www.doomworld.com/idgames/index.php?id=5484 - isokadded on the 2005-05-01 23:12:39
- demo Windows Vortex
- It's a pitty what partycoding made to this. My friend Ment0r was coding this near me (We should have done something in cooperation but for some reasons we decided to do a diferrent demo each for the compo). No stickmen, unfinished stuff, a good music lost, lotsa DLLs not included, only windowed, a lot of effects left and ideas out. Oh,. and we are at the same group, Nasty Bugs. Next time, we should cooperate into something, my fault for being concentrated on my little demo..
- isokadded on the 2005-05-01 22:52:22
- demo Windows CloseGL by Nasty Bugs [web]
- I've just uploaded a 4th update where I corrected another stupid piece of code that existed only exactly at the two places where the bug occures (beginning and somewhere in the water part), I am almost preety sure that this was the case, I found a PC in this netcafe where the 3rd version didn't run but unfortunatelly it's not availiable today to test if this is really the case. But I think the 4th version will work. Try and tell me.. (Sorry for this mess and the versions, however it's all uploaded in the same URL as the one and only final version)
- isokadded on the 2005-05-01 22:30:14
- demo Windows CloseGL by Nasty Bugs [web]
- Something more. When I was at the partyplace, someone told me I shouldn't use SDL_GetTicks() but GetTickCount(). We also mixed a lot of code like changing some data types from unsigned char to char,. but now I see that there were still few problems (the last part with sphere coords object, in half of the runs had wrong colors, randomly), and I just replaced GetTickCount() with SDL_GetTicks() back, plus changed that datatypes to what they should be. I still don't know why these caused problems, but there is a large possibility that these changes could also have caused the crashes in your PCs. I hope this final works..
I have just uploaded the third final at this url: http://optimus.demoscene.gr/CloseGL(final).zip.
Try it and tell me. Else I will search about it,. it's not nice when you finish something and suddenly you learn that there are still serious problems you have never encountered here.. - isokadded on the 2005-04-28 17:13:05
- demo Windows CloseGL by Nasty Bugs [web]
- Mmm,. tricky. I don't use something special (except for some exceptions for using Point Sprites at the first part). My PC is an Athlon with Radeon9600pro and running XP. I'd like to know what the problem could be but I neither have a clue nor have I implemented a log file :(
Damn! - isokadded on the 2005-04-28 17:06:47
- wild Wild Doomonstration by Nasty Bugs [web]
- video
- isokadded on the 2005-04-27 20:42:55
- demo Commodore 64 Tsunami by Booze Design
- Kind slowly progressing, big duration, but great artwork and music plus few nice effects. I'll watch it once again now..
- rulezadded on the 2005-04-27 13:54:25
account created on the 2000-12-14 14:58:36
