Claw information 1007 glöps
- general:
- level: user
- personal:
- first name: Steve
- last name: Pick
- cdcs:
- cdc #1: Propaganda by inf
- cdc #2: libgov by kolor [web]
- cdc #3: Chromosphere by SQNY
- cdc #4: phX by Condense [web]
- 64k invitation Windows ChipYxa#5 invitation by Quite
- This is really nice, ok it's short but an invitation really shouldn't go on for ages. It says what it needs to in a tight, clean package and then leaves. I approve.
- rulezadded on the 2007-12-09 01:01:29
- demo Windows revolver by PlayPsyCo [web]
- OK this may be biased because parts of the demo appeared super-dark for me, but the whole thing looked a bit slapdash. The effects don't link together very well, and in a demo like this flow is paramount.
I'm getting a strong vibe that this is the kind of thing that would be found on the cutting-room floor at ASD. Also that city scene with the fish-eye? FLT's "Media Error" set the bar for fish-eye lens + city + helicopters, and this doesn't measure up.
PlayPsyCo put a lot of energy into big, ambitious demos with loads of arty textures and models and equal amounts of bloom to cover up where the textures/models look stale. I think you guys should do something more compact and better planned, because frankly it looks like you had a ton of ideas and then a nightmare making them all fit together here.
So I gotta thumb this down just because it's doing something that's been done before worse than it was done before, and it's totally shameless about it. Sorry. - sucksadded on the 2007-12-09 00:31:24
- demo Windows Coaxial by Core Dumped
- For a first attempt this is good and deserves a thumb. Dump the in-your-face lens flare and and tie the scenes together better.
I hope your next demo will be a little less like a flyby. From what I can tell you coded the demo and did the gfx. The gfx were good but it looks like too much work for one guy to model and texture all this stuff as well as coding the engine. Spend more time on coding effects and less time on building environments.
It's more impressive to model and render a matchbox so it looks photorealistic than it is to render a space station that looks CG. Keep it simple and cool. - rulezadded on the 2007-11-21 19:35:22
- demo Linux Windows MacOSX PPC New World by Rebels
- What the fuck i commented on the wrong demo. Comment was meant for Coredumped's demo.
This one is pro and deserves the thumb. Sorry! - isokadded on the 2007-11-21 19:34:09
- demo Linux Windows MacOSX PPC New World by Rebels
- For a first attempt this is good and deserves a thumb. Dump the in-your-face lens flare and and tie the scenes together better.
I hope your next demo will be a little less like a flyby. From what I can tell you coded the demo and did the gfx. The gfx were good but it looks like too much work for one guy to model and texture all this stuff as well as coding the engine. Spend more time on coding effects and less time on building environments.
It's more impressive to model and render a matchbox so it looks photorealistic than it is to render a space station that looks CG. Keep it simple and cool. - rulezadded on the 2007-11-21 19:32:13
- demo Windows Chromosphere by SQNY
- superlative
- rulezadded on the 2007-10-06 00:15:50
- demo Windows route 1066 by ukscene allstars [web]
- Monumental.
- rulezadded on the 2007-09-17 23:38:02
- demo ZX Spectrum Bomb by ate bit [web]
- Thumb from me, this is pro. The music appears to be a cover of Chicane's "Saltwater".
- rulezadded on the 2007-09-14 00:43:15
- wild Animation/Video ToyZone 2 by Gfxile [web]
- Incredible amount of effort went into this judging by the stream, however I can't watch it because the file is apparently GONE from scene.org :(
- rulezadded on the 2007-08-07 21:51:57
- demo Windows STS-01: Lucy in the Sky with Deities by Synesthetics
- You crazy bastards. Thumb for the hat and pipe.
- rulezadded on the 2007-08-06 00:06:26
account created on the 2003-08-29 20:27:27
