Weasel information 161 glöps
- 64k Windows fr-030: candytron by Farbrausch [web]
- Ok...ok...
Too many people have begged for this already in the past.
So C.A.P. TV made it finally come true now! ;-)
Grab a hiQ divX 5.1.1 version of each Candytron version from the following links:
fr030-Candytron - Party Version[/url)
[url=http://www.scene.org/file.php?file=%2Fparties%2F2003%2Fbreakpoint03%2Fin64%2Ffarbrausch_-_fr030-candytron.final_hiq_%28divx511_c.a.p.tv%29.zip&fileinfo]fr030-Candytron - Final Version
and
fr030-Candytron - THE MIX !!!
This is something pretty 'special' though... :-D
Ever wanted to see a DIRECT comparism of WHAT exactly changed between both versions ?!
Then THE MIX should be your definite choice here! ;-)
For more information please visit OJUICE.net and read the full article published there.
And now I hope you'll have lotsa fun with those conversions... ;-)
Bye,
Weasel
- rulezadded on the 2004-02-04 17:42:45
- wild Animation/Video C.A.P._TV_-_tUM*o3-tHE.oPENING-divx by Crazy Avantgarde Productions [web]
- Dalezy:
Thanks for your words...
Oehm...just some explanations from my side for clearing some things up a little more... ;-)
the fR-bar:
This was surely meant as little satiric joke for all those various pre-calc bars around these days...taking longer and longer sometimes for calculating all the data seen in today's prods. Some groups also might exaggerate all this a little too much as well already! ;-)) That was the intentention of this little 'addon-part'...
the smiley:
Well, I wanted to use a completely different graphic at this point but wasn't able to find a suitable one in time...So it ended up in using just chars-set for that one...
I wasn't satisfied with that myself though...but couldn't change it anymore as time was way too short in the end to finish all that.
In general the 'smiley' was alos just a little joke about the short 'logo-advertising' I placed there in those 'spare-seconds'... ;-)
So why did you feel about that one as if I 'were taking a piss on the opener of last year in a negative way'...!???
The flares:
Those were added just because of the general emptyness of the 3d background scene at all.
I just thought about anything how to fill it a bit more with 'color' to not let it look too 'dark' and sad' as of just the mainly 'black & white' rendering-scene I got from diver / Salva mea and my starfield/universe look...
That's why those flares came with some necessary _color_ in those scenes to add way more 'friendlyness' to the whole thing then! :-)
I mean...it was/is meant to be a PARTY-OPENING and not a funeral video... ;-))
Haven't you seen last year's tUM opening before you've watched this one?
Just got this impression here when you talked about the headbanger starting-part...
(as that one was also jsut meant as kinda 'referrence' to last year's sequence as little 'reminder' though... ;-)
More comments from anyone always welcome and very appreciated! :-)
Thanks.
Bye,
Weasel
- isokadded on the 2004-01-31 17:17:08
- demo Windows coma (on the dancefloor) by Cocoon [web]
- ATI only!???!??!
WTF.... arrghhhhhllll....
GeForce version....PLEEEEEEEAAAASEEE!!! NOW!! :-)
Damn it... ;-)
- isokadded on the 2004-01-25 15:21:01
- demo Commodore 64 You Know The Routine by Camelot [web]
- Really a GREAT demo for sure...
I definitely like the FIRST and the 'FLUFFY' part MOST!!
Those really _rock_ hard. :-D
Cool routine and FX there indeed.
The other parts were a bit 'empty' and looked a bit 'fast code' like.
Although the first plasma part still was quite nice and the slammer's scrolltext brought back perfect good old memories!! :-))
Inserting the good old 'press space for next part' was also a really great idea! I would have disliked to see a 'trackmo' design with such few oldschool FX parts. Wouldn't have fit together then!
short: if those other 2(3) 'empty' parts would have been done in the same good old 'coding style', presenting 'records' and/or new routines and FX as it used to be in the 80's till beginning 90's it could have had become a _real killer_ production for today's c64 demo-mania.
But nevertheless...it's surely still a very nice piece of c64 demo making again since some time...
Keep it up guys...and hope to see lots more from CML also in future again then... :-)
- rulezadded on the 2004-01-20 23:05:28
- wild Animation/Video C.A.P._TV_-_tUM*o3-tHE.oPENING-divx by Crazy Avantgarde Productions [web]
- Thanks for the nice comments so far from all of you.
But what made me thinking about a little was those few scener comments stating that they liked last year's tUM opening better than this year's version though.
So this made me even kinda more interested and curious now to get to know some of the reasons resulting in such statements then! ;-)
Therefore I would _highly_ appreciate some more comments and explanations for that one here to let me know a little more as I surley would like to 'excercise' and practice my skills more and more for various future releases then, too of course! :-)
Thanks in advance, pals... :-)
Bye,
Weasel
...Keep The Scene Spirit Alive!! :-)
- rulezadded on the 2004-01-20 21:44:48
- wild MS-Dos Demoshow 2003 by Textrausch & Never [web]
- Thanks for your feedback, Sir RICHARD... ;-)
Well, I don't remember every word from the price giving of course...but I guess you really might have mixed something up here then...
Maybe you've heard something said about any credits for the opening video which I had done for this year's tUM party again...
Although I wouldn't remember being mentioned there at the price giving as well though.
But who cares anyways... ;-)
- isokadded on the 2004-01-04 00:36:42
- 64k invitation Windows sota 2004 64k invitation by Equinox [web]
- Wooaaahhh!!!!
WHAT A BLAST!!!! :-DDDDDDD
Really GREAT invitation intro!!
Great feeling...Great oldschoolish sound...GREAT visuals and VERY innovative design !!!
A REAL GREAT invitation since quite some while again!! :-D
Big RESPECT, guys !!!
Wish you _much_ luck for this year's st/ART then and at least such great releases as this intro is!! :-D
- rulezadded on the 2004-01-03 19:45:10
- wild MS-Dos Demoshow 2003 by Textrausch & Never [web]
- Sir RICHARD:
Oehm, well...I forced myself to watch it again now just for checking about your words about my name being in the 'credits' somewhere in this prod.
Well, couldn't find anything though... ;-)
So I was just wondering where you had seen this then... ;-)
Also checked the ANSIs coming with the prod.
The show itself doesn't show _any_ credits at all neither at the start nor at the end! ;-)
So it was even kinda waste of watching-time for me as the show itself really lasts _way_ too long and isn't good as well! I just can say this now for sure...as we speak!! ;-)
Oh well...
- isokadded on the 2004-01-03 17:54:32
- wild MS-Dos Demoshow 2003 by Textrausch & Never [web]
- I'm on the credits of this prod??
Aha...that's interesting now...
Haven't noticed that when it was shown in the compo though.
Guess I will have to check this out again here then to see what's the deal about that ! ;-)
At least as far as of my personal knowledge I don't have to do anything with this prod or the video-caps of that one! ;-)
So if there are creds given out to me it might be either wrong or they've just taken any earlier material from any prods I did some time ago and used that in here now!
Hmm..I'll see when I check it out again then! ;-)
- isokadded on the 2004-01-03 13:11:51
- wild MS-Dos Demoshow 2003 by Textrausch & Never [web]
- Sir RICHARD:
Oehm..wow! Thanks for the compliments though... ;-)
Although I didn't really get the connection between my person (or studio) and this prod here... ;-)
about the prod:
Well, I didn't really like this myself when it was shown! It looks pretty 'fast-hacked' together with no real inspiration. The 'ascii'-engine didn't really convince me as well as it just looked like a 'video-filter' set over captured material.
Although at the beginning it started out nicely it lost quality in the further ongoing and was/is simply too long as well. After a short while you got the 'general idea' and there's nothing new anymore to watch then...
Could have made way better when there would have been put _more_ time in the making of it though...
- isokadded on the 2004-01-03 01:27:56
account created on the 2001-07-02 20:36:18
