Dresdenboy information 240 glöps

- general:
- level: user
- personal:
- first name: Matthias
- last name: Waldhauer
- 128b MS-Dos Gyroid by Řrřola [web]
- Impressive! Topped the compo like a hammer. ;)
- rulezadded on the 2021-03-15 01:51:02
- 256b MS-Dos up up down by Sensenstahl
- I love that style!
- rulezadded on the 2021-03-15 01:50:11
- 64b MS-Dos Terén by Řrřola [web]
- Cool!
- rulezadded on the 2021-03-15 01:49:10
- 256b TIC-80 Marbles & Marmor by Desire [web]
- Nice ideas and overall impression!
- rulezadded on the 2021-03-15 01:47:29
- 256b MS-Dos splash screen 2 by Haujobb
- Looks like a real intro!
- rulezadded on the 2020-11-08 01:00:50
- 1k MS-Dos Chrome Revenge by Abaddon [web]
- That's a very cool intro with another nice soundtrack in EinKlang again ;).
I see a lot of room for shader-free complex 3D stuff in 1k.
Now it looks like 1k intros contain as much content as 4k did in the 90's (not only yours, but in general). Or asked the other way round: Why did you need 4k before? ^^
My 512b JS intro is also a sequel to maybe the first metaballs in <=4K. But why did I need 3K? ;) - rulezadded on the 2020-10-16 18:15:38
- 512b JavaScript Raindrops in Emergency Light by Citavia [web]
- To put this into context, you might check p01's scripts here: http://www.p01.org/
(smaller ones are further down) - isokadded on the 2020-10-12 06:52:00
- 512b JavaScript Raindrops in Emergency Light by Citavia [web]
- @T$: Cool, thanks!
- isokadded on the 2020-10-12 06:37:06
- 512b JavaScript Raindrops in Emergency Light by Citavia [web]
- Thx guys. The spaces in the code above were inserted by pouet it seems. But that version is still <512 bytes. ;)
- isokadded on the 2020-10-11 19:22:58
- 512b JavaScript Raindrops in Emergency Light by Citavia [web]
- Here's the actual code, a bit more optimized (475B in total with HTML):
Code:<canvas id=R style=width:99%;background:navy><script>setInterval("s=Math.sin;q=Math.sqrt;d=(N,M,O,a)=>1/q((N-x+50-a/2)**2+(M-y+50-a%2)**2+(O-z+o)**2);f=a=>d(i,j,k,a)+d(j,-i,i,a)+d(k,i,-j,a)-.1-A;O=R.getContext('2d');i=s(n/2)*o;j=s(n+=.1)*o;k=s(n/3)*o;for(y=h;y--;)for(x=h;x--;){B=m=z=-o;for(r=9;m++;z+=r)A=0,A=f(0),A*B<0&&(r/=-2),B=A;z++;Z=f(0);z--;C=f(2)/Z;D=f(1)/Z;O.fillStyle='rgb('+s(n)*o/q(C*C+D*D)+',0,'+(C*h+n^D*h+n)+')';O.fillRect(x+h,y+o,1,1)}",n=o=25,h=99)</script>
The the final version.
No shaders, no tools, just loops. ;) - isokadded on the 2020-10-11 10:42:58
account created on the 2005-05-30 20:36:46