reenigne information 16 glöps
- general:
- level: user
- personal:
- game JavaScript 2 player 2048 by CRTC
- I've put a fixed version up on the web at http://www.reenigne.org/2p2048 . Now it properly detects when the keyboard player has lost!
- isokadded on the 2017-06-25 19:20:46
- 256b MS-Dos Elevated 256 by CRTC
- Baudsurfer: I wasn't sure if calling it "Elevated 256" was an appropriate homage or arrogance on my part, but I hope it's taken as the former. It did have one nice effect - it caused the audience at Sundown to provide the soundtrack for me when it played on the big screen :-)
The captured video was made with the binary from the archive, which was in turn assembled from the source in the archive (I just went back and re-checked). I think the height amplitude is off because of a change you made when modifying it to build with fasm - you changed "fmul st1" to "fmul st1,st" but it should be "fmul st,st1".
Glad you liked it! - isokadded on the 2016-08-16 12:15:47
- demo ZX Spectrum ZX Enhanced In The Future by HOOY-PROGRAM [web]
- I love this. So does my six year old daughter - I just showed it to her and then she decided to watch it herself 20 times in a row!
- rulezadded on the 2016-08-15 22:25:51
- demo Atari XL/XE Arsantica 3 by Desire [web]
- Fantastic demo. It inspired me to make http://www.pouet.net/prod.php?which=67780 .
- rulezadded on the 2016-07-17 20:23:31
- 256b MS-Dos Elevated 256 by CRTC
- HellMood, wow - that's incredible! Good job I hadn't seen that first, or I never would have attempted this. When I thought of doing a 256-byte voxel landscape I did actually do some Pouet searches to see if it had been done before, but I only searched for 256-byte prods. It never occurred to me to try searching for even smaller ones because I assumed it would be impossible! I look forward to seeing the improvements that can be made (I know of a few places where bytes can be saved but I couldn't get those changes to work in time for the deadline, let alone add more features in the space).
- isokadded on the 2016-07-17 16:43:16
- 256b MS-Dos Elevated 256 by CRTC
- Youtube link: https://www.youtube.com/watch?v=wAW2lAxaiSs
- isokadded on the 2016-07-17 10:49:54
- demo MS-Dos 8088 MPH by Hornet [web] & CRTC & Desire [web]
- jmph, I'm afraid there is no easy way to fix the audio sync - basically the 1-channel audio is not synchronized at all with the effects (except for the start of the first tune music when the title screen rolls down). We just happened to get lucky with the party capture, but the exact changeover point depends on the exact speed of the floppy drive's spindle and stepper motors. I suppose we could wait for a specific point in the music but we'd have to limit how long to wait in case somebody tries to run it on a machine with a very slow drive and we miss the right spot in the music.
- isokadded on the 2015-08-04 15:26:37
- demo MS-Dos 8088 MPH by Hornet [web] & CRTC & Desire [web]
- Hornet, CRTC and DESiRE are pleased to announce a final version of 8088 MPH which can be downloaded at http://www.reenigne.org/8088MPH_final.ZIP . Also a capture of the final version can be seen and heard at https://www.youtube.com/watch?v=hNRO7lno_DM . This final version has some new graphics, minor bug fixes and compatibility improvements, but it still breaks all your emulators.
Thanks for all your kind words about our demo! - isokadded on the 2015-08-01 08:27:46
- 32b MS-Dos Dírojed CGA by CRTC
- @rrrola: Oh wow, that is some insane and brilliant code! I was wondering the other day if it would be possible to overlap the initialization code with the start of the loop to get save some bytes. This random number generator is great too. As are the "xchg ax,cx; loop", "imul si" and "xlatb" tricks.
This version doesn't work so well on DOSBox though - I think there we just get too many iterations before the enter key is released so there are too many initial seed points. We can fix that (at the cost of turning off the keyboard control) by changing the imul to a mul, getting rid of the cmc and changingCode:tosbb [bx],dh
Code:.adc [bx],dh
Using these tricks I was able to make a CGA version which spreads in all directions and has a working Esc! I couldn't find an overlapping instruction sequence that worked, but realized that I could load the segment register in 3 bytes usingCode:, recycling the 0xb0 opcode from the initial "mov al,4" instruction as the high byte of the segment.lds ax,[si-3]
- isokadded on the 2014-06-27 16:15:47
- 32b MS-Dos Dírojed CGA by CRTC
- Yeah, if I take just take out the Code:line I can put back the Esc code and keep it in 32 bytes and working on an 8088. I just get diamond shapes growing down instead of oval shapes growing in all directions. Nice idea!
add cl,[bx+79]
- isokadded on the 2014-06-24 20:29:28
account created on the 2011-05-08 16:57:14