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Random "work in progress" shots

category: general [glöplog]
branch / noby: looks nice!
branch your stuff always looks awesome. Looking forward to your next prod.
added on the 2015-11-21 07:57:05 by drift drift
dirft: yeah that seems like a good approach if you have the gpu time. Need to read with more care later to fully understand :). Basically it's just a convolution with a circular shape though, right?

Some further experiments with SSS:
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Some annoying artifacts especially in the chocolatey material. On the spheres also with front lighting it's also a tad too fresnel-like in my opinion, though the specular component also adds to that impression. Performance-wise it's pretty naive, but there should be room to optimize since finding the thickness doesn't need to bee too accurate. And yeah I'm just marching through the object, doesn't actually give too big of a performance hit.
added on the 2015-11-21 15:34:20 by noby noby
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small birthday intro hack
added on the 2015-11-21 19:23:35 by Premium Premium
Trying to bring water to a barren and twisted desert.

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Oh, and if there's a chip musician willing to give a coder some advice, see here...
added on the 2015-11-22 20:44:25 by Kylearan Kylearan
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added on the 2015-11-24 14:59:01 by Igoronimo Igoronimo
igor very intriguing image..some sort of telephone dial? .... is Igor using an api or is it straight c++??
added on the 2015-11-24 15:24:36 by starlight starlight
yeah, i spin that wählscheibe when calling hyperspace entities! c++ & dx11, own engine...
added on the 2015-11-24 15:42:32 by Igoronimo Igoronimo
i´m still into 3d printing ... and i love it :)



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Doing really basic stuff on a 8-bit computer from the 80's is actually pretty darn relaxing.
added on the 2015-11-25 20:02:45 by sol_hsa sol_hsa
its nice writing code when knowing how....

love the Yoda man!!!
added on the 2015-11-25 20:19:32 by starlight starlight
I added some (very basic) shadows to my javascript software 3d engine \:D/

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and the "debug" version :)

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added on the 2015-12-04 12:30:04 by rez rez
I like that aesthetic for some reason :)

especially the background pyramids with light coming out
added on the 2015-12-04 12:38:02 by Canopy Canopy
rez: LOVE IT.
It reminds me of some old amiga games. I'm a sucker for planets and moons :)
(Moonfall by J.Tapanimäki)
added on the 2015-12-04 12:44:13 by leGend leGend
noby, looks cool. Stupid question, what's SSS?
added on the 2015-12-04 13:16:43 by EvilOne EvilOne
Canopy & leGend: thank a lot! <3

well, of course I'm totally inspired by the style of Amiga 3d engine, that's my I keep a fixed palette and worked a lot on my dithering :)
added on the 2015-12-04 13:29:02 by rez rez
EvilOne: Subsurface scattering

Final technique (the rightmost):
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Runs 30fps at 1280x720 on a 2011 i3 laptop GPU (and has room for optimization too).
added on the 2015-12-04 13:37:45 by noby noby
Also rez's rasterizer just looks nicer and nicer :)
added on the 2015-12-04 13:40:10 by noby noby
noby <3

also your "SSS" rendering is totally great, it gives a really smooth and soft result (also, the colors are great).
added on the 2015-12-04 14:10:34 by rez rez
Lovely rasterizer indeed, rez. Hoping to see a demo done in this style.

Here's a screenshot of what I'm working on right now:
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(hey, it's WIP. A very, very very, very, very early WIP ;))
added on the 2015-12-04 14:26:07 by Preacher Preacher
rez: that looks nice!
noby: wow :)
Preacher: early WIP or not ... at least it is WIP :)
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I wanted a tool that lets me convert rgb images to the speccy format, but none of the ones available had the flexibility I wanted, so.. I started writing a new one. Optimally this would just be a photoshop filter, but photoshop doesn't (as far as I know anyway) let you adjust stuff "below" filters and see the result.

Anyhoo. Load up an image, hit it with a stack of modifiers, tweak modifiers, seeing the result in real time. Fun. Also, speccy graphics sucks.

If it's your thing, you can find it here.
added on the 2015-12-07 08:11:01 by sol_hsa sol_hsa
added on the 2015-12-07 08:36:07 by g0blinish g0blinish
@sol_hsa: that looks super interesting because.. yes.. the speccy graphics conversion tools have always left a huge amount to be desired. of course it's almost always "better" to get a real person to do the pixelling by hand but sometimes that's not possible.

if i understand your approach correctly (not just straight conversion but layers of filters/tweaking *underneath* the conversion) then it's a great idea. i'm going to have a play.. :)
added on the 2015-12-07 11:20:16 by evilpaul evilpaul
[five minute later]

oh yeah.. that's mighty fine! :)

just missing a scale/crop on the input image (unless i missed that?)
added on the 2015-12-07 11:26:13 by evilpaul evilpaul


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