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Realtime Radiosity?

category: code [glöplog]
Actually, Datsua had a screen space implementation which was really interesting, worked a bit like bloom on back faces. He was going to use it in Phon but didn't have any effects that it fit will with.
added on the 2010-09-07 21:42:57 by ferris ferris
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worked a bit like bloom on back faces

ends up in
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i bet most demo effects will look crap outside their limited environment

but it can work great in the right scene.

is there any working SSDO implementation? it looks fairly simple to implement from the slides and paper...
added on the 2010-09-07 22:28:18 by xernobyl xernobyl
what happened to FAN btw?
added on the 2010-09-07 23:02:36 by the_Ye-Ti the_Ye-Ti
I was wondering about that too...
added on the 2010-09-08 09:56:54 by raer raer
xernobyl: yes, i think every other kid making an engine on gamedev.net has implemented it.

it looks like ass though. seriously.
added on the 2010-09-08 10:02:30 by smash smash

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