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An feature request! Comment filter!

category: general [glöplog]
Ok, so Debris has 20 thumbs down and 25 piggies, and I found myself wondering what those 45 people don't like about the demo. So I started to scroll through the comments, but with 687 thumbs-up plus a bit of discussion back and forth, and the fact that the two thumb icons are hard to tell apart, it's sort of hard to find the dissenting opinions.

Would it be problematic to add a simple filter to the prods page, allowing you to view only negative comments, etc.? It wouldn't add any clutter if the links were added to the thumbs-and-piggy box next to the screenshot. So for instance, you click "BB Image 20", and above the comments list appears: "Showing only negative comments - click _here_ to see all comments again"

Just a thought.
added on the 2010-08-16 10:38:19 by doomdoom doomdoom
with the current pouet codebase pretty much everything is problematic :)
added on the 2010-08-16 12:34:15 by Gargaj Gargaj
you must be quite masochistic if you want to read thumb down comments on pouet...
you can make a greasemonkey script!
Maali: I accidentally my copy of that book. :(

crosbow: Indeed I can. But that's a very limited solution. Also, way harder than adding a few links to prod.php and a clause to a select statement.
added on the 2010-08-16 13:26:18 by doomdoom doomdoom
Quote:
you must be quite masochistic if you want to read thumb down comments on pouet...


word.
added on the 2010-08-16 13:30:44 by Defiance Defiance

  1. actually, i dislike it don't get why there is such hype about it. really, i don't think THIS responds to the scene spirit mostly. no point, story goes from nowhere to nowhere, after 30 seconds it happens to lose its initial potential and becomes repetitive, then boring. somehow, i don't think i want to see it again (unlike other demos).<br /> on the other hand, what i liked were the documentary-like shots; pitty it was all incoherent and without any conception; and the fact about the exe size. the soundtrack doesn't deserve a respect - it's average, actually.
  2. Sorry, I just don't get it. Boring, with drab audio. Much prefer Popular and Candytron.
  3. Great, impressive, very nice, everything you want.<br /> <br /> but also boring and already seen.<br /> <br /> well it's great to see that in 177k ... but i'm expecting something else now ...<br /> <br /> piggy.
  4. Wow, you can draw many untextured ugly boxes around some curves! What's so impressive in here? Next time check &quot;superellipsoid&quot; shape to use something more elaborated. Explosion boxes have also normals messed up. Music is so-so. The demo is pretty boring, I even had to quit it early. Sorry guys, this doesn't look very convincing. :-/ Maybe next time. ;)
  5. didnt do it for me
  6. feh.
  7. My name is mr polygonidiot.
  8. Extremely impressive, but a bit boring. Does not deserve all-time top in my opinion. .werkkzeug rulez, tho (:
  9. KICKASS!
  10. Boring music and too slow paced for me...
  11. I found it extremely tedious. Cubes and buildings, I get it. <br /> <br /> Maybe if I saw this at home and had a personal experience with the filesize and mood, but at a minor scene event where it was up on the big screen I just wanted it to go away and something more engaging to come up.
  12. No originality. Technique is not all, and this demo has no heart or spirit.
  13. great. \o/
  14. cheesy
  15. I'm not sure what game is this trailer made for, but it'd seems like a boring game.
  16. God this is SO overrated
  17. To long precalculation.
  18. boring 3d show
  19. //
  20. No.

added on the 2010-08-16 13:43:10 by the_Ye-Ti the_Ye-Ti
manual comment filter powered by the_Ye-Ti,
controllable via the oldskool pouët.net bbs!
added on the 2010-08-16 13:49:25 by v3nom v3nom
yeti: Yay! Now show me all comments from anyone who has not given the demo a thumbs up or down.
added on the 2010-08-16 14:09:21 by doomdoom doomdoom
I fail to see the rationale behind the request. If you wonder what the people giving thumbs down think - just read it. Filtering out all the thumb ups and pigfaces will only mess up the threading, making it impossible to read what they write (minus their first, thumb-tagged post).
added on the 2010-08-16 14:13:49 by gloom gloom
Quote:
God this is SO overrated


Haha :D
added on the 2010-08-16 14:26:08 by okkie okkie
gloom: But Debris has 858 comments, and it's not easy to spot the difference between BB Image and BB Image when you're scrolling through the list. Try it, see how long it takes you to find each of the comments in Yeti's post above. And it's orders of magnitude harder to point out the piggies. But both are relatively simple SQL queries.

Also, you may not just want the first comment, you might want all comments written by people who voted up, down, or not at all.

With filtering like that you'd lose the conversations between people who disagree, but only while you're filtering. And it's hardly a surprising side effect.
added on the 2010-08-16 14:34:10 by doomdoom doomdoom
Hey here's an idea: Why not make the thumb down look red, and the thumb up green?
added on the 2010-08-16 14:57:30 by uncle-x uncle-x
thought about it, but ultimately it's up to kenet.
added on the 2010-08-16 14:58:11 by Gargaj Gargaj
uncle-x: That would help somewhat, yes. And/or add some searchable text maybe.
added on the 2010-08-16 15:01:08 by doomdoom doomdoom
Do browser search functions search for alt-text?
added on the 2010-08-16 15:04:32 by psonice psonice
Quote:
Also, you may not just want the first comment, you might want all comments written by people who voted up, down, or not at all. With filtering like that you'd lose the conversations between people who disagree, but only while you're filtering. And it's hardly a surprising side effect.
Yes, that was my point indeed.

Anyho: I see Pouet needing far better features before time is spent on this one :)
added on the 2010-08-16 15:06:13 by gloom gloom
I suggest writing a GreaseMonkey-script for it - shouldn't be too hard, and it fixes "the problem" for those who have it.
added on the 2010-08-16 15:06:49 by gloom gloom
Quote:
Hey here's an idea: Why not make the thumb down look red, and the thumb up green?


AHAHAHAHAHAH working for an e-merchant company, I totally know what you really mean :)
hmm 25 piggie users wrote 36 comments (ryg wins)


  1. apricot : I dont know, it looks fantastic, it's brilliantly directed, yet it's still hi-tech, german and rather boring. Probably because it's hell slow on my machine. Yet (just thinking) if you gave it a little bit of fairlightish freshy groove and sync, it'd be so much better, as i see it!
  2. tentacle : video plz
  3. grogon : This is fookin' unbeliveable. Where are the boundaries?
  4. Alkaron : Eye-candy but quite boring.
  5. Dranix : Yes, yes very great technical performance. But it is missing style...
  6. lug00ber : I respect the technical achievement, but this is boring.
  7. paniq : überaus appetitlich.<br /><br />i have spent some time watching them work on debris at elitehaus, and i recall fiver going beyond werkkzeugs limits every 2 days. direction has been tough and strict, just as it ought to be.<br />
  8. fiver2^fB : wow. thanks a lot for all this scarily incredible feedback. <br />there have been lots of comments about possible influences of films and videos, so maybe i can add something to this. <br />dark city is obvious. then there's of course panic room, and some spiderman 2. and the fish swarms in deep blue (i guess that film was also responsible for a certain scene in starstruck ;) also koyanisqatsi was very important to what i seek for in achieving with a demo in general. i haven't seen finalfantasyVII the movie or metropolis (the anime), though (but i think i should do so). nobody has mentioned radioheads &quot;go to sleep&quot; by alex rutterford (also director of the incredible gantz graf video), yet. also very obviously the 3.7 billion movies and tv-series' with shaky handcamera influenced my camera work and i think there's also some christo in debris. i had the worst moment when about one year ago i bought &quot;onedotzero_select dvd4&quot; as it contained the brillant music-video to airs &quot;electronic performers&quot;. it also contained another video: &quot;sometimes&quot; by pleix (it is linked somewhere above). when i saw it i just thought &quot;damn. that's just what i had in mind for debris. only better.&quot; since then i force everybody to see that video. the second moment of &quot;omg. - they 'stole' my idea before i could use it myself&quot; was when i saw x-men3 and they had a giant moving bridge in it. same as with the pleix video i loved and hated it at the same time. but the most important influence probably was living in a city. during the last two years whenever i was walking through hamburg i imagined rotating houses, moving objects, diving bridges, crushing streets. waiting for a train can be quite entertaining that way ;) also visiting l.a. had its influence on debris. (you might even recognize some buildings). one bridge was taken from the white stripes' &quot;the hardest button to button&quot;. <br />two more incidents were quite influencial, too. although this demo has nothing to do with 911 at all, the word &quot;debris&quot; was burned into my head when watching a documentary about 911. i just loved the phonetics of it. and, coincidentally, also the other big american catastrophy left its mark. when the pictures of the flooded new orleans appeared, there were houses and bridges melting with the water everywhere. as tragic as it was, the visual impression was incredible. there was one particular picture of a bridge, which looked as if it was just diving into the water and i knew i had to somehow capture that impression for debris. <br />some more similarities to films i came up with are the scene with the pirate corporations in &quot;the meaning of life&quot; and the first appearance of the marshmallow man in &quot;ghostbusters&quot;. <br />k... that's all that comes to my mind at the moment. let me know if you find some more :)
  9. Onori : awesome for <200k but the design is not my cup of tea..<br />
  10. Onori : did anyone noticed that the main cube effect of this demo is used in many bouygue telecom publicity ?<br />http://youtube.com/watch?v=-KX1vod39lg<br />
  11. marsulpi : much respect for the compression, but not as groundbreaking as &quot;the popular demo&quot;.
  12. chaos : thanks for all the applause. it is a thrilling experience. unbelievable. and sorry that it took so long. our next demo will surely be smaller in scope and larger in filesize.<br /><br />this is not a 64k intro that missed the size limit. we just wanted to see where we end with our intro technology if we don't care about size. no compromises, no months of tweaking, no throwing away of ideas because we need another kilobyte. in fact it is quite wasteful in terms of code size, and we won't fix that in a final version.<br /><br />we asked the friendly glöperators to change the screenshot because it took away too much of the &quot;story&quot;. it's no use to build up atmosphere for several minutes when everybody waits for the moment when things are blowing up. well, it worked for debris, but if you make screenshots of demos that evolve, please make sure that you only show the beginning stages. don't spoil it for the poor majority that wasn't able to see it at the party.<br /><br />if you wonder about the great physics engine we've built, sorry, it's all faked. obviously. still we only use shader model 2.0, so we had to move all the particles by hand.<br /><br />my personal thanks have to go to fiver2 aka theunitedstatesofamerica, who is of course the creative mind, artist and hard working craftsman of this production. also this demo would never have worked without ryg's dedication. he tuned and rewrote everything over and over again to the point where i don't understand it any more. and ronny really saved the day when he did the last minute soundtrack. we were so close to the edge.<br />
  13. dd : video looks amazing<br /><br />i really want to run this in full time tho<br /><br />but i keep getting this message=<br /><br />&quot;fatal error&quot; - could not create screen.<br /><br />why am i getting that do i need a duel core cpu.<br /><br />i have an athlon 64 3700 cpu and x2 6800 sli's
  14. dd : i meant Real time not full time lol
  15. ryg : no, the demo doesn't need (or even use) dualcore. what resolution/multisampling settings are you using? did you try to use a lower resolution (e.g. 800x600/640x480) with multisampling disabled?
  16. ryg : the exploding text thingy is probably one of the most cliché effects ever - and was overused to death in late 80s/early 90s animations (with far lower polygon count and flat shading, of course). we actually had some discussion about whether we could put it in (or if it was just too cheap :), but it looked nice so what the heck...
  17. ryg : \o/ :)
  18. ryg : should be (relatively) smooth on a 7800, unless you fiddle with the default settings. (then it's your own fault ;)
  19. ryg : use normal texture quality if you have <1gb ram. also use a low resolution if you have a slow graphics card :)
  20. ryg : probably the priciest 2 glöps you ever got - i hope you've learned something! :)
  21. ryg : write. them. a. mail. seriously.
  22. ryg : they're not very low-poly actually; every window is modelled individually, for example. i believe we're between 600k and 1000k tris drawn for most scenes. that's after multipass rendering - but there's still on the ballpark of 120k to 180k tris &quot;source material&quot; for most scenes, which doesn't really qualify as low-poly for me.
  23. plaf : on the big screen at BP I was blown away. I think it's a bit long-winded to watch again, but definitely impressive, and I love the camera work!
  24. plaf : i got a huge kick out of seeing this at last year's breakpoint, but it's really one of those things that doesn't bear watching again, imho.
  25. gaiaSword : well it's tecnically very very impressive. just a bit boring, imho. Maybe because i see it as -so- polished and -so- smooth, to me its much more apt to an animation audience, and loses its wow factor somehow. <br />I'll pig for now, until I feel guilty....
  26. beavis77 : Actually I am not that much impressed - it's a bit too sterile (sp?) for me.
  27. feeral : Nice effects but thats all.
  28. adam : Hey boys,you are not human being!I can't believe so beautiful video only 170k.
  29. mudlord88 : For me this is hard.<br /><br />On the technical sides its extremely impressive. But on the creative side, to me it honestly seemed a bit dull. I must say, I am a fan of demos with colour (like Candytron, Frameskool etc..). This didnt seem that nice artistic wise, but technically I like a lot. So for me its a piggy, since I can't really open up to a thumbs up, yet I cant thumb it down either. :)
  30. mudlord88 : Well, for me, one would be &quot;Of Spirits Taken&quot;. To me, that had quite a direct approach, which I liked, a lot. Plus the visual style was quite appealing to me. To be honest, I don't feel the same about Debris as I do for Spirits Taken, mainly due to the visual style. Sure, its very nice technically, but aesthetically, I just don't like the whole setting (the dark colours to me arn't that appealing). But otherwise, its a good prod to me. Its just I am undecided on which way I should go. This is just my opinion, and I don't want to argue or debate over it :)
  31. google : good ,but how can i download it for preview?
  32. llamaman : OMFG! this is so where i wanna be headin.. nice work!
  33. qmotvs : Not my cup of mescaline tea. Some nice stuff but reminds me of german industrial complex
  34. lamb : so overrated.
  35. arson : nice gfx but terrible boring..
  36. wysiwtf : yeah well.<br />of course the direction and size of this prod are still incredible but after watching it about 100 times it all boils down to the massive abuse of cubes and tentacles.

added on the 2010-08-16 15:28:09 by the_Ye-Ti the_Ye-Ti
psonice: Firefox doesn't, at least.

gloom: You could do it in Greasemonkey, but it's such an ugly solution, and so much harder than just tweaking prod.php (at least if it works anything like you'd expect it to work). Hence the feature request. As for whether Pouet needs other features, I'm sure it does. But I figured a comment filter would be simple to add and uncontroversial (by virtue of its unobtrusiveness), unlike some other oft requested features I could think of. ;)
added on the 2010-08-16 15:31:50 by doomdoom doomdoom
someone with $time and $skill at hand should code a complete new pouet from scratch.
one with a well-designed concet which is easy to maintain and to extend.

so go go go little web slaves! :p
added on the 2010-08-16 16:40:56 by wysiwtf wysiwtf
we want pouet to remain this way, kthxbyez (+ the world may now)
Thanks the_Ye-Ti for this great selection of useful thumbing-down comments.

And what knl said.
added on the 2010-08-16 18:08:52 by svo svo

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