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Midi controller for demos?

category: general [glöplog]
um.. well maybe not a GBA, but a DS at least :P
added on the 2009-07-14 13:19:56 by spookysys spookysys
It works for GBA as well, it just have to be an EMULATED machine (ask skrebbel for details) ;)
added on the 2009-07-14 13:36:07 by kusma kusma
I seem to remember Navis/ASD used his mousewheel as a granular source for increasing/decreasing complexity on-screen.
added on the 2009-07-14 15:58:18 by dotwaffle dotwaffle
i used a midi controller for a few demos, in one for tweaking parameteres, and in two others for realtime parameter input
added on the 2009-07-14 16:05:57 by blala blala
I also used a controller (evolution UC33) for an audiovisual performance, just filtering the 7-bit values to obtain smooth control parameters.
Those korg nano things seem very handy, btw...
added on the 2009-07-14 16:25:02 by bdk bdk
This is really interesting. It so happens that I'm working on tracker to sync demos via network/serial connections right now. For Texas, and groups who have done this before, how is it your handling large amounts of data? For instance model data. I was thinking about having a tracker command called "lump load" that passes data to an effect. Also I was thinking about having four cameras that spline around that you set-up keyframes for in the tracker, which effects then can use if they want too. I'm so so curious (:
added on the 2009-07-14 16:42:46 by sigflup sigflup
Quote:
Those korg nano things seem very handy, btw...

they dont just seem <3
added on the 2009-07-14 16:54:37 by Gargaj Gargaj
sigflup: We don't. Handling non-sync data is not a job for the sync-system. If you want to save yourself some work you can download GNU Rocket, the sync-system used by (among others) Texas and Elevated, from http://rocket.sf.net
added on the 2009-07-14 17:44:49 by kusma kusma
I think I'll stick to what I'm doing because of the effort I've already put into it. GNU rocket? how strange, I wonder who the first scener to pick up this was...
added on the 2009-07-14 17:49:24 by sigflup sigflup
Yeah - the Korg Nano Kontrol is excellent. The NanoPad is a bit shit - over-sensitive pads and a crap X/Y, while the NanoKey is totally shit for everyone except one-finger-jockeys who've never played a real piano.

I just got a Kaoss Pad 3 (for music, mainly), which has loads of very nice control features on its 8x8-LED touchscreen...including tap/clock-slave/autodetect BPM and motion recording. I haven't done visuals with it, but I bet it would be great for experimenting with touchpad swooshes which you can loop in sync with your video/demo and then adjust slightly on the fly.

I'm investigating whether I can switch between CC layouts so that I could, for instance, go from an eight-row vertical touch fader surface to an X/Y surface, to a horizontal 'centre-to-sides' (or panning) surface, etc.

Okay, it's MIDI and not OSC, but it's begging to be taken advantage of. The OSC weapon of choice at the moment is the monome, but it's buttons all the way; no knobs. (However, someone's done a Processing sketch that lets you operate Max/MSP patches designed for monome with a KP3 \o/).

By the way, in case anyone's interested, the Korg video Kaoss Pad was a bit shit - 95% crap effects, and just a fancy video mixer. Not intended for realtime heroes, clearly.
added on the 2009-07-14 23:05:25 by syphus syphus
the midi-controllier option is an old idea anyway, im sure it can be usefull for some ppl. i havent got the time around to code such a thing, ive got too many other projects taking time. but its definitively something worth implementing in a system.
added on the 2009-07-15 00:51:29 by rudi rudi
Gargaj: cool
added on the 2009-07-15 02:19:25 by rudi rudi
Cheers gargaj!
added on the 2009-07-15 16:17:33 by syphus syphus
just to add to this useful thread. some of you might want to look into TimelinerSA. It's using modern OSC an IP/UDP rather than MIDI. designed for VVVV (Max/SP type app) but i have sucessfully used it for a Processing project and it works very well.

i'm guessing it works similarly to GNU Rocket, but with an awesome interface making use of bezier splines to control vaeriables, etc.. ;)
added on the 2010-01-01 02:27:17 by button button
sigflup: GNU Rocket is made primarily by me (but with some help from Skrebbel, and input from a lot of other coders), based on Skrebbel's older synctracker. It has nothing to do with the GNU project, the name is pretty much a crappy joke ;)

rtype: Cool. But after testing TimelinerSA a bit - those are not bezier splines. What they call "cubic" is pretty much the same thing as is called cosine/smooth in GNU Rocket (they probably use a smoothstep function, something I've been planning to replace the cosine-thing in GNU Rocket with).

I played around a bit with it, and the interface has some neat features, some features I'm a bit on the fence about, and lacks some features that make it pretty much useless for me:
+ You can position two keyframes on the same position, giving a jump without having to have a single row with a step-key. GNU Rocket can't do this - you'll have to have high row-rate, and "no one will notice the glitch" :P
+ Timed text support. Very cool.
+ Color support. This is something I've been thinking of adding (through convention, but with some helpers) in GNU Rocket.
? Timeline jumping. I just find this concept too confusing to be able to use.
- Generally confusing interface. I guess this could be said about GNU Rocket as well, but at least GNU Rocket doesn't have a lot of buttons with only one letter on it.
- No undo support. Seriously, that blows.
- Time units are seconds only. That's just crazy if you're synchronizing with music.
- Lots of annoying redraw-bugs.

Whoa. I'm becoming Optimus.
added on the 2010-01-01 18:31:23 by kusma kusma
urgh that timelinerSA... nodebased editors are crap as soon as the # of nodes exceeds 10.
added on the 2010-01-01 18:46:53 by havamal havamal
Maali: TimelinerSA isn't a node-based editor. I guess you followed the screenshots-link to the main vvvv-site :)
added on the 2010-01-02 04:44:31 by kusma kusma
I have tried TimelinerSA a few minutes. It looks useful!
I didn't expect to find something perfect for my needs (actually, I started writing my own thing), but this seems quite close to what I want. The good thing is it's open-source and written in C#, so I think I'll try to improve/adapt it.

Time is a floating point value, so it's fine for music sync. Interface should be easy to improve (remove those stupid buttons and use friendly menus). Colours and string support is exactly what I wanted.

Thanks button/kusma!
added on the 2011-01-13 03:25:52 by LLB LLB
Quote:
the NanoKey is totally shit for everyone except one-finger-jockeys who've never played a real piano.

You're being way too kind about the NanoKey -it's absolutely worthless and only serves as an example how not to make cheap USB piano keys. The NanoPad is remotely okay for a spot of coarse button mashing -I got my money's worth out of it.
added on the 2011-01-13 10:40:14 by Shifter Shifter
Gargaj: you happen to know if theres a midi message to poll controller-status instead of waiting for changes?
added on the 2011-01-31 19:11:40 by the_Ye-Ti the_Ye-Ti
I don't think so, I'd assume most MIDI controllers are write-only.
added on the 2011-01-31 19:29:48 by Gargaj Gargaj
Wonder if anybody heard about the monome arc?
added on the 2011-01-31 20:10:25 by __ __
(well, I know, it's not MIDI but still...)
added on the 2011-01-31 20:10:41 by __ __

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