pouët.net

Go to bottom

What's the story behind the Plastic PS3 demo?

category: offtopic [glöplog]
too...
are good too... or what???
But COMPANY LOGO MADE FOR "" BY DEMOCREW LOGO ""...
But COMPANY LOGO MADE FOR "" BY DEMOCREW LOGO ""...
are good too... or what???
Was the demo shown on the party running on a real PS3 hardware / devkit, or was it shown just in video form? Bonzaj in his seminar talk was saying the demo was originally running at 8FPS when they just moved the unoptimized code over to the PS3 - I hope the final version ran much better than that :P
The demo was shown on something that's almost a real PS3 (as fellow console developer I shall shut up about the details ;) with so little hardware differences that it doesn't affect performance. That hardware was connected directly to the Breakpoint audio/video system and the demo was run live.
added on the 2008-03-25 16:42:32 by kb_ kb_
a testkit perhaps? :)
added on the 2008-03-25 16:47:30 by reptile reptile
i wish i was allowed to use my kit for demos :(
added on the 2008-03-25 16:49:30 by superplek superplek
debugkit with PSGL or PSSG/PhyreEngine maybe..
added on the 2008-03-25 16:52:48 by spike spike
but psgl is the pussy's way out!
added on the 2008-03-25 16:55:16 by superplek superplek
Probably the same unit PSN developers get.
added on the 2008-03-25 16:58:45 by FirewalkR FirewalkR
kb, so a devkit of some kind - that's great, as long as it runs the same as on the stock console. Were you involved in making the demo as well?
reptile: pssh ;)
added on the 2008-03-25 17:09:45 by kb_ kb_
Quote:
I think, IF they somehow try to charge money for viewing these "special sponsor supported demos", they can stick them....


Well then, hacker groups will have to strip the copy-protection off of them, slap on an intro scroller, and release to the world. That'll get kind of meta.
added on the 2008-03-25 17:33:59 by GbND GbND
video plz. kthxbye
added on the 2008-03-25 17:55:18 by Maali Maali
GbND, you got it all wrong - what they will do is replace the loading routine and put splash screen at the end of the demo saying how they debugged it and replaced the "useless trackloader" :P At least this demo didn't win anything so they won't be able to complain about that :P
added on the 2008-03-25 19:21:34 by magic magic
English:

[link]http://sev1512.wordpress.com/2008/03/24/lingerinshadows-not-just-a-demo[ /link]
added on the 2008-03-25 19:39:47 by magic magic
It's not a game :-)
added on the 2008-03-25 19:43:15 by Fei Fei
added on the 2008-03-25 19:46:49 by magic magic
The underworld of the internet known as gaming forums is ON it. :D

But most people have no clue about what a scene demo is. I've done my part in attempting to educate in a few blogs and neogaf at least. Gotta spread the word, bring the scene to the masses! >:D

(or am I making a terrible mistake?? :s)
added on the 2008-03-25 19:56:10 by FirewalkR FirewalkR
I could make a little layer on pouet with sg like "Hi, it appears you came here from kotaku, would you like to learn more about the demoscene?" :D
added on the 2008-03-25 20:35:23 by Gargaj Gargaj
If you're so desperate for more clues on Linger in Shadows, there's last year's presentation of Pico Engine at Riverwash with some objects and scenes from it played as examples (the tentacle character called Twister's Helper is there, as well as the Basset).

I know the screen quality is shit (I feel like cutting myself when I compare it to The Actual Size Monster from BP ;), the sound is poor and the whole presentation is in Polish but that's at least something I can share for now http://www.riverwash.info/2008/j_an.php
added on the 2008-03-25 20:36:53 by Fei Fei
Sorry, forgot that Pouet doesn't recognize URLs by itself http://www.riverwash.info/2008/j_an.php
added on the 2008-03-25 20:37:48 by Fei Fei

login

Go to top