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We made a demo-ish video clip

category: general [glöplog]
Hello! We used our [Poo-Brain's] 64k demo tools to create a video clip recently :)

While not technically a prod, more of a wild, it's almost all done with a raymarcher (with external heightmap support).

I'm shamelessly plugging it here, but secretly hope you guys'll be interested!

Watch the result here!

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great stuff :D
added on the 2018-02-11 20:53:33 by ferris ferris
Nice! Would it work in realtime?
added on the 2018-02-11 20:54:50 by yzi yzi
dat kaleido-neon-tunnel is dope, very cool overall!
added on the 2018-02-12 12:17:57 by zoom zoom
Good music video! Could've totally been released at a demoparty with less gema hassle :D
added on the 2018-02-12 12:31:14 by okkie okkie
neat stuff
added on the 2018-02-12 13:17:11 by nagz nagz
Hah - saw the video a few days ago (following nfg) and instantly thought demoish video - didn’t pay attention to the end screen, but now it all makes sense.
Great job!
added on the 2018-02-12 14:30:44 by Puryx Puryx
It looks like a really well polished demo, the direction, post processing and glow is spot on while not overshooting.

The only thing that bugs me a bit is the model of the spaceship-thingy: it looks "too 64k", means its shape seems too low-poly/generated for a non-realtime release. It doesnt look bad or anything but a more complex model would take away a lot of the intro-ish look of it (which may not even be desired and probably only applies to people who watch a lot of intros aynway).

The track is a banger, I guess I have to look into Pythius a bit.

Really nice work, I hope the video (and the music) gets some recognition out there in the wilds =)
added on the 2018-02-12 14:35:58 by wysiwtf wysiwtf
It also faintly reminded me of this Noisia video :D
added on the 2018-02-12 14:50:57 by okkie okkie
I liked the end scene, really gave me a sense of huge scale for a few seconds. The neon hypnoglow is way over the top in the tunnel scenes but the interesting geometry and variations distract from that thankfully.
added on the 2018-02-12 18:07:30 by visy visy
wild prods are prods too :) nice thingie!
wow, really great prod dude
added on the 2018-02-12 19:30:59 by wullon wullon
Would love to see this in realtime! Amazing work, as always! I'm shouting out loud for more!
added on the 2018-02-12 20:56:16 by Bobic Bobic
This could easily work in any wild compo, methinks.

Also, most of the time it does not look as it was that complex. I'm assuming if it's rendered for a video, it has a ridiculous amount of supersampling and raycast steps, but how far from realtime would it be if it was toned down a bit?
added on the 2018-02-13 09:38:05 by Trilkk Trilkk
Great work! I love the tunnel scenes!
added on the 2018-02-13 12:53:43 by v3nom v3nom
Yooo, thanks for the great response :) Really cool to hear!

I totally neglected to credit the awesome heightmaps I used by Ixion, so let's rectifty that here! Huge shoutouts and apologies.

Most scenes run at 20-30 FPS at SD, though the closer the deadline the less I cared for that, though while working it was definitely a big thing for me to have good immedaite feedback of camera changes so preserving realtime playback was a huge help! The particles flying off the sun however ended up as a distance function with for loop with procedural perlin noise, super slow!

I guess the above kinda motivates why that's probably not going to happen :) I think I could strip some content and simplify some things to make it happen, but then I'd have to modify my 64k code to support textures and whatnot, and with Revision coming up I'm just a bit busy to try that out, sorry! Because I fully agree!

It's a video because we wanted to deliver a video clip for that new tune :) but I approached it 100% as a demo, so most of it is (near) real-time procedural raymarched scenes, with the extra heightmap here or there of course.

I heard some people request HI-rez screenshots, which I'm gonna share here and then link I suppose. All I have is raw output from the toolset so without the final colour grading & great after effects work by Lex, but here's a little dump :D

http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 00704.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 01303.jpg
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http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 02140.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 02200.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 02592.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 02776.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 02879.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 03078.jpg
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http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 04865.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 5225.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 05680.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 05933.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 06365.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 06388.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 07089.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 07285.jpg
http://trevorius.com/scrapbook/wp-content/uploads/2018/02/Monster-Black-Hole-4k_ 07854.jpg
yay! Liked it a lot - also: can we have the audio to download? :)
added on the 2018-02-13 21:12:47 by farfar farfar
Well done! Cooperation with Pythius! Cool. I came across this artist through some youtube playlist. Sounds good!
added on the 2019-12-27 09:13:24 by rloaderro rloaderro
This is very well done!
added on the 2019-12-27 15:04:10 by Zavie Zavie


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