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crystal material in scoopex logo...

category: general [glöplog]
 
anyone knows how to get this result playing with attributes options under MAYA 7? I am trying but I am far from this

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added on the 2006-05-19 17:52:03 by Chris_ZD Chris_ZD
try material: glass. at least it produces similar maybe?
added on the 2006-05-19 17:54:34 by uns3en_ uns3en_
No idea in maya 7, but it looks like standard glass with refraction on, with a blue background behind.
added on the 2006-05-19 17:57:39 by psonice psonice
strangely I didn't find a material named glass under maya... I used a blinn material. made it transparent and put a 1.5 refraction index.
added on the 2006-05-19 17:57:54 by Chris_ZD Chris_ZD
you think there's a blue environment map?
added on the 2006-05-19 17:58:22 by Chris_ZD Chris_ZD
and that's one ugly logo -_-
anyway. diffuse: blue, specular: white, specularity quite high, glossiness quite high, opacity ~40% and yes, perhaps some refraction+reflection tweaking too to get that real glass look to it. and make sure you put a few lightsources in the scene to give that play of light...
ugly HAND-MADE logo please :)
added on the 2006-05-19 19:46:04 by EviL EviL

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