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How to force screenmodes?

category: general [glöplog]
 
My monitor hates screenmodes of 640x480 and below and the screen fvcks up regardless of my refresh rate.

It's a pain in the ass for watching demos/intros with no screen-mode selector!

I know there are plenty of refresh rate overrides, but I really would like to be able to override all demos/intros to run at 800x600 or upwards. Is there a method or program to do this?
Slummy, I hate you!!!
added on the 2006-05-04 19:25:58 by Optimus Optimus
Me too in this very moment :P
added on the 2006-05-04 19:42:37 by bdk bdk
shane : afaik there is no way to do this, short of haxxoring the exe. most demos that don't provide a resolution selector probably do so because they contain resolution dependent code...
Fraps?
added on the 2006-05-04 21:57:52 by Hatikvah Hatikvah
Try to find hacked drivers for your card. For instance, I can force a resolution of 720p with my drivers...
Or try to find some bugs in the demos :D
added on the 2006-05-04 22:52:39 by xernobyl xernobyl
pete: more like because they're set up to look good and run well on the compo machine, and it's too much effort (or filesize) to include a setup dialog :)

btw, i stopped always sincluding a windowmode version or selector in my prods because unfortunately people do tend to use it, and watch stuff while they're ircing in another window and writing their pouet comments at the same time. firstly it makes the framerate go to shit and get jerky, and secondly i demand the full attention of the audience ;)
added on the 2006-05-05 10:32:26 by smash smash
YEEEEECH! Slummy i agree with Optimus!
added on the 2006-05-05 14:30:03 by _10b0 _10b0
Three+ and counting ;)
added on the 2006-05-05 14:53:36 by Optimus Optimus
hmm, something similar -- does anybody know of a windows graphics driver that virtually doubles the screenresolution and scales the picture down using pixel averaging?
added on the 2006-05-05 15:12:06 by mrhill mrhill
Use Direct3D or OpenGL with a lo-res texture (render there, do render-to-texture or whatever) and paste it to screen on a quad (ortho-projected) with bilinear interpolation... What do you mean "virtually"?
added on the 2006-05-05 22:31:22 by _10b0 _10b0
Check WireGL and Chromium :)
added on the 2006-05-06 00:44:03 by bdk bdk
smash, most people who uses fixed resolutions tend to do so because they are lamers who dont understand how to do perspective correct coordinate scaling in their rendering engines.

so yes, they are hardcoded to a fix resolution, because they suck.


elite people enum both devices and videomodes. fuckings to lamers.
added on the 2006-05-06 01:04:48 by Hatikvah Hatikvah
enumerating videomodes is SO 1990s.

You'll all see soon.
added on the 2006-05-06 05:29:23 by kb_ kb_
Slummy for president! \o/
added on the 2006-05-06 05:31:19 by StingRay StingRay
Optimus and you others complaining: If you click on every link, it's your very own fault! :D But Slummy's approach to get rid of the screenmode problems totally rocks. :D
added on the 2006-05-06 05:49:08 by StingRay StingRay
Snash: or because you want people to be unable to recover if your prod hangs up ;)
added on the 2006-05-06 10:35:01 by Gargaj Gargaj

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