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What is antistropic filtering?

category: general [glöplog]
 
a simple question, but I was wondering what this does and what visual differences I should notice...in basic english.

Also, what happens when I turn it on to x16 in my Nvidia settings? Will it affect all 3d apps?
it's acctually called anisotropic.... perhaps now google might help ya! ;-D

It's texture filtering....
added on the 2006-05-03 01:56:50 by ekoli ekoli
I've first noticed the diferrence in my CloseGL demo where I used that ugly doom texture in the floor in the duck part, at distance. Though, usually it's not to be noticed and I ignore it.
added on the 2006-05-03 09:04:31 by Optimus Optimus
how could have this possibly turned out in a serious thread? :(
added on the 2006-05-03 14:40:25 by makc makc
makc: definitely needs more BASS!
added on the 2006-05-03 15:26:54 by waffle waffle
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there.
added on the 2006-05-03 19:08:52 by kelsey kelsey
oh, and of course
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now sy put a david hasselhoff image in here.
added on the 2006-05-03 19:16:00 by kelsey kelsey
Thanks for explaining that to me. It's not what I thought it was.

Anyway, now that the formalities are behind us....

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anisotropic filtering only gives a noticeable improvement on surfaces that are almost parallel to the direction of the view.

so let's see the *floor*:

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;)

...and even if you turn it on in your nVidia settings, the application might override that, so better check the app's options instead.
added on the 2006-05-04 18:12:59 by Ger Ger
\o/
added on the 2006-05-04 18:35:12 by bdk bdk
I will *NEVER* tire of that pig.
added on the 2006-05-04 18:46:02 by xeron xeron
Ze pig knows how.
added on the 2006-05-04 18:47:35 by bdk bdk
In the pig's nose or in the power socket?
added on the 2006-05-05 11:25:39 by nitro2k01 nitro2k01
Wow, funny example! =)
added on the 2006-05-05 13:48:16 by Optimus Optimus

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