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oh, THAT's what a 'demoscene' is

category: general [glöplog]
Right, I give you kb.

Let me know when your demo running inside a game is done.

(No, I'm serious. I'd like to see it. I've seen some of them, like the ones Tran had in the games he did, and there's no suck about them.)
this is nice discussion :)
added on the 2006-02-24 17:59:06 by uns3en_ uns3en_
chock:
I do respect people who can pull off perfect and high score and speedrun execution. Hell, I used to speedrun mega man 2, although this was pre-intarweb so I didn't tape it and show it off. I wonder what %age of gamers actually push for these sorts of interesting records? I play WoW every day and know people who make those crazy raid videos but I would never, ever, call WoW play creative or artistic.

Pro 3d graphics coders. People who make 3d bench and the various nvidia and ati tech demos. The big bananas at ID and whatnot. I paid a lot of money for my geforce 6600 mostly so that I could watch that mermaid demo 'nalu' , keep up with ASD and CNS's output, and also code my own crap. I didn't get it to play Serious Sam 2. So you could say that I'm paying to see demos.
added on the 2006-02-24 20:07:02 by GbND GbND
Quote:
I play WoW every day and know people who make those crazy raid videos

LEEEEEEEROOOOOOOY JEEEEENKIIIIIIINS!!!
added on the 2006-02-24 20:58:42 by Gargaj Gargaj
Quote:
LEEEEEEEROOOOOOOY JEEEEENKIIIIIIINS!!!


LOLZOMGLASERSPEWPEW

added on the 2006-02-24 21:13:01 by GbND GbND
Anybody here for a nice round of Unreal Tournament?
added on the 2006-02-24 21:20:40 by Optimus Optimus
How about Quake 3.
added on the 2006-02-24 21:42:11 by ie ie
I've converted my cousin from a gamer, to a gamer that watches demos with just 30 minutes, at another cousin's weading.
Yesterday I've seen a small "documentary" about that guys that put leds on their pc's and they become "unique machines"... damn... so hilarious.
If gamers could understand this.
added on the 2006-02-24 22:40:52 by xernobyl xernobyl
i was a demo consumer sometime ago, leeching and watching all kinds of demos. and i asked myself "what is the reason that prevents me make one of those cool thingies?". and started to code starfields, wireframe cubes etc. a year later started to release some crap and i'm still working on the basics. the thing is that creating your own demo, watching it again and again gives me more pleasure than watching all my favourite demos done by people out there. i suppose many people are following this path also. i mean it's really hard to stay as a scene consumer forever, you sooner or later obtain the motivation to start making your own.

the thing with gamers is that (really most of them) they don't know what exactly that thing they're playing on their pc/console is. well game modders are into this to some extent. but what portion of them really want to learn coding games? i mean starting with pong, moving to tetris, tron etc. and moving onto some 3d later maybe. (but only not some crappy breakout clone done with lame ogl code.)

well there are gamedev comms but they are not the gamers we're talking about here. these gamers spend their entire life playing those games. mastering moves, becoming pros etc. are not enough to be not only comsumers. they are consumers of games and consumers of time etc. that's none of my business to judge them i know but i lose my temper when some gamer says it is not worth the effort to try to make games. just continues only to master combos, breaking killing spree records, make the fastest rushes whatever. you have a universal machine just in front of you more capable than just showing some crappy pixels that are meant to be guns or units. well then learn it, use it to its limits, create something with it. i simply don't get any opposing idea than that.

hmm. that was long :)
xernobyl: games can understand that, just put a gun in the lower center and a health meter/frag count in the corner.

i play games, sure.. but lan games? hell no. leeroy jenkins is one reason why.. as hilarious as that video is.

here's another reason why i don't touch lan games. any germans want to translate?
added on the 2006-02-24 23:54:17 by phoenix phoenix
Every UT player I've seen was just about the exact opposite of that...
added on the 2006-02-25 00:07:20 by noouch noouch
Quote:
games can understand that
No they don't. That graphic power in a machine without a dedicated graphics processor, and others?
That video must be fake! OR that or he is saying "You Bitch! You Bitch!" while looking at some dirty videos of his girlfriend and his best friend.
added on the 2006-02-25 00:43:56 by xernobyl xernobyl
>i mean it's really hard to stay as a scene consumer forever,
>you sooner or later obtain the motivation to start making your own.

That's one thing I really like about the demoscene. Just about every person I know (I mean 99%) who had once discovered demos and really liked them, had a wish to start learning programming and start making a demo. Well, only few of them managed to go on with that, because most of them lacked the extreme dedication/motivation needed. But when you start being more involved as a democonsumer, you also become interesting in producing something. That's because you discover that demos are actually made as a hobby and creating stuff is the scene. While games are made by professionals (especially today that things are too big, perhaps in the past 2-3 dedicated people could make killer oldschool games) and gaming revolves around playing the stuff. I guess there is a diferrence..

But machinima is a diferrent thing, I downloaded some videos and I am really impressed (though I'd prefer to search and find the real files to run it through the game engines and feel the real thing (e.g. would be fun to see that my favorite UT2004 really produces such a wonderfull machinima like Anna)). Game modders are into more creative stuff (and I say that because I once enjoyed doing those Doom WADs too :))

Dragging the people into programming/creativity, who would be interested but doesn't know about the scene would be a good thing definitelly. Or at least to make more people know that there is something like a demoscene (some can understand and appreciate, even if they are not much into programming). I know some people around from a purely PC gaming magazine who liked my article about the demoscene there, being impressed by 64k intros for example.

And I still dig the speed/superplays. Me and Antitec/Dirty Minds figured out that we really suck at UT when we tried playing with some random people on the internet :)
added on the 2006-02-25 23:13:20 by Optimus Optimus
And something irrelevant:
Quote:
I HATE COUNTERSTRIKE!


Doesn't give you the chance to play (unlike UT where even a newbie can learn fast and make few worlds first (random :) kills), especially if you don't know it well. And most people there have burned their braincells and really scream loud at the net cafe like morons, so you have no chance to enjoy it at all if you are new and a former UT player ;P. Fsking campers!!1
added on the 2006-02-25 23:21:05 by Optimus Optimus
Gamers? What's a gamer? :D
added on the 2006-02-26 00:03:50 by Heulanith Heulanith
added on the 2006-02-26 01:23:04 by noouch noouch
Yay, I'm a "Part Gamer"

But for the sake, noouch: it was a joke...
added on the 2006-02-26 01:37:25 by Heulanith Heulanith
haha all scenes get raped
http://forums.protocol42.com/viewtopic.php?t=3934
No, thank you, we prefer them UNREAL.
added on the 2006-08-29 01:54:06 by sparcus sparcus
What? A gaming vs demoscene thread? What an interesting and fresh angle!
But don't stop here, it's debates like these that keeps the demoscene moving forward. There are lots topics that needs to be discussed:
Is MP3 music in demos killing the scene, or should we accept demos that does not have tracked music?
Is Direct3D better than OpenGL?
Which programming language should be the scene standard? Is OOP killing the scene?
Should we berate graphicians who use Photoshop, when there were no filters and fancy brushes in Deluxe Paint 4?


Oh and Scamp: you're an asshat.
added on the 2006-08-29 11:42:50 by lug00ber lug00ber
I'm with sparcus on this topic. If I have to login to view a forum it's often not useful.
This is REAL, this is UNREAL. \o/
Quote:
What's the news? Well, first off, I'd like to welcome HeAtOn as a co-conspirator of the Annual September Super Demo Pary! Who is HeAtOn? HeAtOn runs an event called a "Gaming scene", and I'm sure most all of you coders have programmed a keygen or some sort of exe patching tool that had a cool little gui and some built in music. Well, they are used for "games" in this respect. People involved in the gaming scene have competitions to shoot other gamers in games with multiple levels and guns under certain critieria, for example, the gun can not be AWP because that's for lamers. There are a large number of these sorts of "games" available, (here's one... http://taito.overclocked.org/bbobble.html ). So in a nut shell, that is what the gaming scene is about
added on the 2006-08-29 14:05:34 by linde linde
well what do you know.
someone blanked out the "protocol 42" section from http://en.wikipedia.org/wiki/Pilgrimage_%28demo_party%29
touchy touchy, arent we :D
added on the 2006-08-29 16:32:52 by Gargaj Gargaj

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