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Any demos running under arcade machines?

category: general [glöplog]
 
I mean the z80 maybe... the MAME ones... whatever
added on the 2005-11-23 17:47:23 by Chris_ZD Chris_ZD
Dunno. Maybe I should write a demo for our fruit machines, although I guess the attract mode is kind of a demo ;-)
added on the 2005-11-23 18:33:17 by xeron xeron
I believe someone WAS working on one for neo-geo, or there was one, but no I do not have it nor have I seen it. I would LIKE to see one on neo-geo hardware (:
I think the main problem is that tile-based architectures ain't too hot for the usual stylish graphics.
added on the 2005-11-23 21:16:24 by _-_-__ _-_-__
Me would <3 to see demos on NeoGeo MVS or NAOMI or Model 3.
added on the 2005-11-23 22:29:57 by freeze freeze
yeah on NAOMI it should be great, sadly my bestest Sega arcade system is only STV
added on the 2005-11-24 15:50:39 by EviL EviL
There have been a few attempts without sound on Neo Geo afair.

Demos on Neo Geo or on Sega's System16 would be ubereleet :)
added on the 2005-11-24 16:21:20 by keops keops
If it wouldn't be a pain in the butt to code those machines, a vector-display-driven arcade would be VERY cool to have a demo on..
added on the 2005-11-24 16:45:06 by toxie toxie
System16 r00lz!!

toxie: so cool indeed, a demo with a Battlezone touch ;P
BB ImageBB Image
*sigh*

I wrote this [http://www.pouet.net/prod.php?which=10557] in 2003 for assembly. Those fools thought it was just a video. its running under MAME as an emulated System 16 arcade machine. see the item for links to the rom images.

I might be planning to do something else under MAME, maybe, maybe not. I can give you some pointers if you like [syntax@northerndragons.ca]
added on the 2005-11-24 18:06:02 by syntax syntax
Cool! Too bad I can't try it now.

What did you use to make it? I've always been a fan of Sega's System 16 :) (and Capcom's CPS-2)
added on the 2005-11-24 18:13:50 by keops keops
i used maccer and jas to make it, along with some custom tools i wrote and some tools i found. oh, and a debug version of MAME *invaluable*

It might not work in current versions of MAME as the rom names might have changed or that game might not be listed, can't remember which.
added on the 2005-11-24 18:24:01 by syntax syntax
Would you share those tools by any chance? :)

I guess you made most of the code in 68000?
added on the 2005-11-24 18:27:46 by keops keops
oh, and I wrote an article about it for an edition og Hugi, but I can't remember which one right now. think it was 27 or 28.

added on the 2005-11-24 18:28:17 by syntax syntax
System 16 Forever.

Rhank you,mother SEGA.
added on the 2005-11-24 21:32:31 by orb orb
Yes, yes, more vector driven arcade demos plz!
added on the 2005-11-24 23:17:27 by El Topo El Topo
I HAVE WRITTEN ALL OVER OKKIE'S BODY! WHO WANTS PICTURES?!
added on the 2005-11-26 05:57:15 by jeenio jeenio
I DOMINATE ARCADE DEMOS
What would really be cool is to be able to burn a demo to rom chips and run it on the actual hardware.. I collect machines, though I don't have anything using the System 16 platform...

The downside, of course, is having to swap multiple rom chips out. Most of the older games use a bunch of roms each.
added on the 2005-11-26 20:33:10 by ngtflyer ngtflyer
Well, Sega wanted to build a DXMEGADEMOSTATION, but they paid way to little. A billion for what? Selling your partlyname and gain alot of popularity amongst lamers? Nah, not for us.
added on the 2005-11-26 21:30:52 by Hatikvah Hatikvah
ngtflyer: thus the obvious Neo-Geo advantage (:
megadelux - wtf are you talking about, fanboy?
added on the 2005-11-28 20:15:59 by syntax syntax
I heard there was an SDK for Vectrex machines, but I don't know the particulars. I can try and dig up the info if anyone is motivated.
added on the 2005-11-29 01:19:57 by legalize legalize
consider (some of) us being motivated.

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