Demopaja avi export question
category: general [glöplog]
I can use the avi export in Demopaja but I never get any sound in the avi. It doesn't even show an option about what audio compression to choose. Can anyone help me out please?
Also, while I'm on the subject, does anyone have much luck exporting avi files from Winuae?
Is there another program I can use to capture old Amiga demos running on Winuae?
Is there another program I can use to capture old Amiga demos running on Winuae?
kkapture for either case maybe. not sure about winuae tho since it uses DirectDraw itself, look it up in kkpt readme if DD is supported or not
and why not Fraps btw
Shane: you can sortof use Nandub or Virtualdub to add the sound again - shouldnt be much of a hassle I guess.
Thanks guys. Got it sorted using Fraps! :)
demopaja method:
- export your dmo from paja in avi, 30 fps, codec huffyuv2 to save space on harddrive
- take the sound and convert it in wav (probably from mp3 to wav, it depends of your demo)
- open virtualdub, open avi(huffyuv video stream) and add sound wav to the avi container
- and make the final avi file with audio included, change size and other things if needed (all filters available in vdub), add your compression and all will rulez
for demoscene.tv, things are little bit different :
export from demopaja at 24 fps, and remember to resize files to the right sizes in vdub before compressin them in easynsv
- export your dmo from paja in avi, 30 fps, codec huffyuv2 to save space on harddrive
- take the sound and convert it in wav (probably from mp3 to wav, it depends of your demo)
- open virtualdub, open avi(huffyuv video stream) and add sound wav to the avi container
- and make the final avi file with audio included, change size and other things if needed (all filters available in vdub), add your compression and all will rulez
for demoscene.tv, things are little bit different :
export from demopaja at 24 fps, and remember to resize files to the right sizes in vdub before compressin them in easynsv
The problem with that method is that the ACM in Windows is so utterly fucked up that in 95% of the cases audio compression doesn't work.