don't you need designers anymore ?
category: general [glöplog]
i don't get it, i can hardly think of one particular production of more than 20 recently watched demos and intros, which offered atleast slightly coherent color scheme. if there is a couple modern masterpieces like Aether, presenting colors which seem weird at first sight, it doesn't mean that the more random your color generator is the higher your demo will be rated.
does anyone else have similar feeling or it's just me f..d up in the head ?
does anyone else have similar feeling or it's just me f..d up in the head ?
we never had a use for them. coder demos rule!
i think you can still see the difference between real coder colors and some crap-colored-design attempt.
i think it's quite a pity that a lot of demos lack the touch of a designer. not if coderdemos were bad or something, but i think that caring about design does boost the quality of prods.
You're exceptionally vague on the concept of design demos, not to mention that a colorscheme != design. Elaborate before the trolls come.
<troll post> bah.. who need's designers? Let's all make DXM demos like rgbsex!! </troll post>
You're exceptionally vague on the concept of design demos
is there any other way for a particular person to decide if the demo is well designed or not except for recalling his feelings and emotions brought by watching it ? i believe there hardly is. so, i call a good-designed demo the moving one, stating my subjective opinion, as there can not be objective one in most cases.
and, seeing that usually my comments on visuals do not differ from average opinion much, i hope nor my visions do.
thus, there are some strange combinations of colors which i like and some i dislike. i call latter ones crappy-designed :) ( this all is my humble opinion ).
colorscheme != design
i've never stated the contrary, tho it's pretty obvious for me that it's much easier to do good-looking mind-pleasing prod with weak models and brilliant colors than vice versa.
so, it'd be better to say "don't you need good designers anymore ?"
is there any other way for a particular person to decide if the demo is well designed or not except for recalling his feelings and emotions brought by watching it ? i believe there hardly is. so, i call a good-designed demo the moving one, stating my subjective opinion, as there can not be objective one in most cases.
and, seeing that usually my comments on visuals do not differ from average opinion much, i hope nor my visions do.
thus, there are some strange combinations of colors which i like and some i dislike. i call latter ones crappy-designed :) ( this all is my humble opinion ).
colorscheme != design
i've never stated the contrary, tho it's pretty obvious for me that it's much easier to do good-looking mind-pleasing prod with weak models and brilliant colors than vice versa.
so, it'd be better to say "don't you need good designers anymore ?"
tripfish n chips: maybe You should design a demo then?
Demanding good design is quite an easy feat compared to actually pulling it off - I know, I tried both :)
back off, i'm working on one wor so fucking long, that sometimes i think i'll never finish it. :)
who needs designers?
we've got d3dx9_XX.dll
we've got d3dx9_XX.dll
who needs d3dx9_XX.dll?
we've got opengl32.dll
we've got opengl32.dll
i guess the difference is between "hey i made effects, now how do i make them look cool?" and "damn i have this great idea, but how the hell do i code it?". i honestly doubt many well-designed demos started out the first way.
i award skrebbel with the captain obvious trophy.
ux, plenty sceners around who don't realise that.
I don't know if you consider Traction prods well-designed, but all of them so far except Fiat Homo started the first way ;)
designers? no. and stop asking.
preacher: well most of traction demos really do look like they started the first way :-).. "traction" and "fiat homo" being the most obvious exceptions to this.
Hehe :) Yeah, well look forward to the future.. there's some cool stuff coming up ;) cool DESIGNED stuff ;)
if you want design, go to a museum!
i think cool design ist just "putting it all together in a way it looks stunning and aesthetic". since most times it doesnt work out well to make design patterns and try to implement them. imho its best to get code done, and tweak it so it looks beautifull. make it all modular and give it to designers so they can experiement with it and throw it together till it fits well. so its quite empiric. maybe i am wrong tho as always ;P
someone said "a demo should be done with just one effect in order to have a coherent design".
rmeht: i've been advocating that approach since the mid nineties. Though what is an "effect" is ofcourse always debatable.
uncle-x: *someone*, indeed :)
rejecting design = coder chauvinism