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don't you need designers anymore ?

category: general [glöplog]
i don't get it, i can hardly think of one particular production of more than 20 recently watched demos and intros, which offered atleast slightly coherent color scheme. if there is a couple modern masterpieces like Aether, presenting colors which seem weird at first sight, it doesn't mean that the more random your color generator is the higher your demo will be rated.
does anyone else have similar feeling or it's just me f..d up in the head ?
added on the 2005-08-22 14:08:37 by apricot apricot
we never had a use for them. coder demos rule!
added on the 2005-08-22 14:18:26 by deemage deemage
i think you can still see the difference between real coder colors and some crap-colored-design attempt.
added on the 2005-08-22 14:22:06 by apricot apricot
i think it's quite a pity that a lot of demos lack the touch of a designer. not if coderdemos were bad or something, but i think that caring about design does boost the quality of prods.
added on the 2005-08-22 14:28:19 by kelsey kelsey
You're exceptionally vague on the concept of design demos, not to mention that a colorscheme != design. Elaborate before the trolls come.
added on the 2005-08-22 14:44:32 by Shifter Shifter
<troll post> bah.. who need's designers? Let's all make DXM demos like rgbsex!! </troll post>
added on the 2005-08-22 15:21:23 by ekoli ekoli
You're exceptionally vague on the concept of design demos
is there any other way for a particular person to decide if the demo is well designed or not except for recalling his feelings and emotions brought by watching it ? i believe there hardly is. so, i call a good-designed demo the moving one, stating my subjective opinion, as there can not be objective one in most cases.
and, seeing that usually my comments on visuals do not differ from average opinion much, i hope nor my visions do.
thus, there are some strange combinations of colors which i like and some i dislike. i call latter ones crappy-designed :) ( this all is my humble opinion ).

colorscheme != design
i've never stated the contrary, tho it's pretty obvious for me that it's much easier to do good-looking mind-pleasing prod with weak models and brilliant colors than vice versa.

so, it'd be better to say "don't you need good designers anymore ?"
added on the 2005-08-22 15:25:02 by apricot apricot
tripfish n chips: maybe You should design a demo then?
added on the 2005-08-22 16:55:11 by lithis lithis
Demanding good design is quite an easy feat compared to actually pulling it off - I know, I tried both :)
added on the 2005-08-22 17:01:24 by Gargaj Gargaj
back off, i'm working on one wor so fucking long, that sometimes i think i'll never finish it. :)
added on the 2005-08-22 17:46:18 by apricot apricot
who needs designers?
we've got d3dx9_XX.dll
added on the 2005-08-22 18:56:57 by las las
who needs d3dx9_XX.dll?
we've got opengl32.dll
added on the 2005-08-22 19:00:05 by rmeht rmeht
i guess the difference is between "hey i made effects, now how do i make them look cool?" and "damn i have this great idea, but how the hell do i code it?". i honestly doubt many well-designed demos started out the first way.
added on the 2005-08-22 19:31:48 by skrebbel skrebbel
i award skrebbel with the captain obvious trophy.
added on the 2005-08-22 20:06:04 by uncle-x uncle-x
ux, plenty sceners around who don't realise that.
added on the 2005-08-22 20:38:03 by skrebbel skrebbel
I don't know if you consider Traction prods well-designed, but all of them so far except Fiat Homo started the first way ;)
added on the 2005-08-22 20:44:23 by Preacher Preacher
designers? no. and stop asking.
added on the 2005-08-22 20:54:53 by red red
preacher: well most of traction demos really do look like they started the first way :-).. "traction" and "fiat homo" being the most obvious exceptions to this.
added on the 2005-08-22 22:12:43 by uncle-x uncle-x
Hehe :) Yeah, well look forward to the future.. there's some cool stuff coming up ;) cool DESIGNED stuff ;)
added on the 2005-08-22 22:15:19 by Preacher Preacher
if you want design, go to a museum!
i think cool design ist just "putting it all together in a way it looks stunning and aesthetic". since most times it doesnt work out well to make design patterns and try to implement them. imho its best to get code done, and tweak it so it looks beautifull. make it all modular and give it to designers so they can experiement with it and throw it together till it fits well. so its quite empiric. maybe i am wrong tho as always ;P
added on the 2005-08-22 23:25:21 by trigger trigger
someone said "a demo should be done with just one effect in order to have a coherent design".
added on the 2005-08-22 23:40:49 by rmeht rmeht
rmeht: i've been advocating that approach since the mid nineties. Though what is an "effect" is ofcourse always debatable.
added on the 2005-08-23 09:52:49 by uncle-x uncle-x
uncle-x: *someone*, indeed :)
added on the 2005-08-23 10:56:33 by rmeht rmeht
rejecting design = coder chauvinism
added on the 2005-08-23 21:27:44 by monroe monroe

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