Articles wanted!
category: general [glöplog]
Hi there!
We're looking for articles for Hugi #31! If you want some inspiration, here are some of the topics we consider interesting. Of course you're free to write about any other topic you consider suitable!
The Development of Demo Parties throughout the last decade
From small-scale, semi-private copyparties to big, commercial game-events: Throughout the last decade, demo parties have undergone a radical development. What do you think about this? (It's recommended that you have visited several different demo parties if you want to write about this topic, but it's not mandatory.)
Party Compos
"Are ASCII/ANSI and 4k compos getting extinct?" As a matter of fact, certain compos that used to be present at almost any demo party are starting to be less regularly held. The Party in Denmark, for example, even abolished the 4k intro competition. Are these types of scene art really so "out" that it's no longer worth the effort (and the prize money) to host such compos? Are there any alternatives to party compos?
Art vs. Technology - What should demomakers focus on?
For quite some time already, there has been a battle between coders who emphasize the traditional, technical virtues of demos such as code-optimizing and a united force of artists and new-school coders who would like to see the focus on art and the message of the demo. What do you think about this?
What questions do you get in your emails?
If you're an active demomaker, you'll probably get "fanmail" from time to time. Sometimes people will also ask you questions. What do they ask most frequently? What are the answers?
Diary of a Demo-Maker
What are the problems faced in a particular demo-project? How does the individual process of creation work? Keep a log-file while working on your next demo-project and assemble it to an article after completing it.
A Study of Demogroup Structures
How are different demogroups structures? Are they real groups with equal members, or is there a kind of leader? How does the internal communication work? How are projects arranged? How are solo productions of individual members handled? It would be interesting to investigate how various demogroups differ in these and similar aspects.
Influence of past demoscene on current IT sector
How have (ex-)sceners shaped the development of the IT industry?
Scene Radio Stations
One of the latest media of the scene is Internet radios. There are two different types: On the one hand, music radios such as Nectarine, and on the other, information radios such as The Havok. Which of these concepts do you prefer, and what do you think about scene radios in general?
Local demo scenes in various countries
Ever heard of a scener from Sri Lanka? Liechtenstein? Or New Zealand? There are demo-freaks in this country! But how active are they? What have they released? Anything worth being presented to the international community? You need not even write about such exotic places - how about a report on the scene in Italy, France or your hometown, for example?
Demoscene on non-x86 platforms
C64, Amiga, Atari ST: there's still an active demo scene on the classic platforms. But there are also sceners working with more exotic equipment such as Sega Dreamcast, Sony PlayStation and other video game consoles, or MacIntosh, PowerPC, QNX and so on. What groups are active? What have they released in the past years? Who belongs to the top? What diskmags are released for these platforms? And at what demo parties do these sceners assemble?
The Legends of the Past - What they are doing now
Future Crew, Triton, Komplex, Orange, NoooN, Sanity, The Black Lotus, Imphobia, Cascada,... - big names of the past that have secured their places in the history books of the scene. A small part of their members is still a regular contributor to demo compos. Others have been totally absorbed into the real world - many of them are now working in the game industry, and some have even founded their own companies. Some ex-sceners have also chosen an academic career. What has happened to individual ex-sceners, how have they developed? What do they think of the scene of today?
Moreover, we're looking for programming tutorials on topics such as:
Oldskool graphic tutorials
Metasurface polygonisation tutorials
Vocoding / Klatt synthesis
Linux programming
Code Optimizing
Sound Synthesis
Realtime Raytracing
Free-directional Voxels
Advanced image compression methods
Physical simulations
Help for Research for New Effects
Metasurfaces
Music players
Palm programming
3D Engine
Lightmaps
Advanced OpenGL
Texture synthesis
Octrees
Archive File Formats
If you're interested, then please contact me at cdvolko@gmx.net!
Yours,
Adok/Hugi
We're looking for articles for Hugi #31! If you want some inspiration, here are some of the topics we consider interesting. Of course you're free to write about any other topic you consider suitable!
The Development of Demo Parties throughout the last decade
From small-scale, semi-private copyparties to big, commercial game-events: Throughout the last decade, demo parties have undergone a radical development. What do you think about this? (It's recommended that you have visited several different demo parties if you want to write about this topic, but it's not mandatory.)
Party Compos
"Are ASCII/ANSI and 4k compos getting extinct?" As a matter of fact, certain compos that used to be present at almost any demo party are starting to be less regularly held. The Party in Denmark, for example, even abolished the 4k intro competition. Are these types of scene art really so "out" that it's no longer worth the effort (and the prize money) to host such compos? Are there any alternatives to party compos?
Art vs. Technology - What should demomakers focus on?
For quite some time already, there has been a battle between coders who emphasize the traditional, technical virtues of demos such as code-optimizing and a united force of artists and new-school coders who would like to see the focus on art and the message of the demo. What do you think about this?
What questions do you get in your emails?
If you're an active demomaker, you'll probably get "fanmail" from time to time. Sometimes people will also ask you questions. What do they ask most frequently? What are the answers?
Diary of a Demo-Maker
What are the problems faced in a particular demo-project? How does the individual process of creation work? Keep a log-file while working on your next demo-project and assemble it to an article after completing it.
A Study of Demogroup Structures
How are different demogroups structures? Are they real groups with equal members, or is there a kind of leader? How does the internal communication work? How are projects arranged? How are solo productions of individual members handled? It would be interesting to investigate how various demogroups differ in these and similar aspects.
Influence of past demoscene on current IT sector
How have (ex-)sceners shaped the development of the IT industry?
Scene Radio Stations
One of the latest media of the scene is Internet radios. There are two different types: On the one hand, music radios such as Nectarine, and on the other, information radios such as The Havok. Which of these concepts do you prefer, and what do you think about scene radios in general?
Local demo scenes in various countries
Ever heard of a scener from Sri Lanka? Liechtenstein? Or New Zealand? There are demo-freaks in this country! But how active are they? What have they released? Anything worth being presented to the international community? You need not even write about such exotic places - how about a report on the scene in Italy, France or your hometown, for example?
Demoscene on non-x86 platforms
C64, Amiga, Atari ST: there's still an active demo scene on the classic platforms. But there are also sceners working with more exotic equipment such as Sega Dreamcast, Sony PlayStation and other video game consoles, or MacIntosh, PowerPC, QNX and so on. What groups are active? What have they released in the past years? Who belongs to the top? What diskmags are released for these platforms? And at what demo parties do these sceners assemble?
The Legends of the Past - What they are doing now
Future Crew, Triton, Komplex, Orange, NoooN, Sanity, The Black Lotus, Imphobia, Cascada,... - big names of the past that have secured their places in the history books of the scene. A small part of their members is still a regular contributor to demo compos. Others have been totally absorbed into the real world - many of them are now working in the game industry, and some have even founded their own companies. Some ex-sceners have also chosen an academic career. What has happened to individual ex-sceners, how have they developed? What do they think of the scene of today?
Moreover, we're looking for programming tutorials on topics such as:
Oldskool graphic tutorials
Metasurface polygonisation tutorials
Vocoding / Klatt synthesis
Linux programming
Code Optimizing
Sound Synthesis
Realtime Raytracing
Free-directional Voxels
Advanced image compression methods
Physical simulations
Help for Research for New Effects
Metasurfaces
Music players
Palm programming
3D Engine
Lightmaps
Advanced OpenGL
Texture synthesis
Octrees
Archive File Formats
If you're interested, then please contact me at cdvolko@gmx.net!
Yours,
Adok/Hugi
The Hugi website can be visited at:
http://www.hugi.scene.org/
Mirror sites:
http://hugi.embege.com/
http://hugi.protocol.dk/
http://www.hugi.scene.org/
Mirror sites:
http://hugi.embege.com/
http://hugi.protocol.dk/
Quote:
Party Compos
"Are ASCII/ANSI and 4k compos getting extinct?" As a matter of fact, certain compos that used to be present at almost any demo party are starting to be less regularly held. The Party in Denmark, for example, even abolished the 4k intro competition. Are these types of scene art really so "out" that it's no longer worth the effort (and the prize money) to host such compos? Are there any alternatives to party compos?
haha The Party is your reference?
Send your articles to Jurassic Pack!
Oh shit i'm in IRIS now aren't I... errr. err... I mean... Send your articles to Eurochart! ;-)
* mumble *
and don't forget to write something about inerciademoparty2005
Quote:
how about a report on the scene in Italy
So you want to add a sad twist to your issue, right? :)
PASTA!
ff wachten...