Who's still using asmpro ?
category: general [glöplog]
I've (briefly) seen this tool in a bp05 video (the 3sat one). It was apparently still used by someone (from darkage, but maybe he's the very last living user).
Since i've already contributed to the last two versions of this tool i can remember a fair amount of the sourcecode, and since there's still amiga ecs/aga stuff produced nowadays, my question is:
Does anyone have a need for an update (or, eventually have done their own private version, already) ?
Since i've already contributed to the last two versions of this tool i can remember a fair amount of the sourcecode, and since there's still amiga ecs/aga stuff produced nowadays, my question is:
Does anyone have a need for an update (or, eventually have done their own private version, already) ?
That was me using AsmPro in the video. I was just looking at some of my old sources on Dr. Dooms hard disk (I used to be in darkage years ago).
I know that Dr. Doom, myself and Blueberry all use AsmPro. There certainly is a need for an update! AsmPro still has lots of bugs... but we love it anyway ;-)
I know that Dr. Doom, myself and Blueberry all use AsmPro. There certainly is a need for an update! AsmPro still has lots of bugs... but we love it anyway ;-)
Oh yeah... nearly forgot Bonkers & Todi of Tulou use it, as do Stingray and Scicco of Scarab.
That must have been Xenrons' AsmPro as nobody from Darkage was at the BP partypace this year.
I use Asm-One v1.30, but thats mainly because I'm too stupid&lazy to download anything more recent...
Plus, the default colors in AsmPro are really gay..
Plus, the default colors in AsmPro are really gay..
well, hitchy is french...
Xeron: What kind of update, what's lacking (apart the ppc stuff) ?
If you're satisfied with the one you're using presently, don't change. And if you're talking about the syntax highlighting colors, they were defined by solo/genetic who's dutch.
Quote:
I use Asm-One v1.30, but thats mainly because I'm too stupid&lazy to download anything more recent...
Plus, the default colors in AsmPro are really gay..
If you're satisfied with the one you're using presently, don't change. And if you're talking about the syntax highlighting colors, they were defined by solo/genetic who's dutch.
Oooh lets see... fixes i'd like:
* The bug where if you paste a chunk of text that goes off the end of the screen, you "lose" the cursor and have to press escape twice
* The bug where you press Amiga+B to start marking a block and it displays the line incorrectl
* User-defined keyboard shortcuts. I'd like to change the keys for "search", "search & replace", "move to the end of the line", "move to the beginning of the line" etc. etc.
I know blueberry has some fixes he wants, but found it too difficult to fix them himself. I don't know if he visits pouet often, but his email address might be on www.loonies.dk
* The bug where if you paste a chunk of text that goes off the end of the screen, you "lose" the cursor and have to press escape twice
* The bug where you press Amiga+B to start marking a block and it displays the line incorrectl
* User-defined keyboard shortcuts. I'd like to change the keys for "search", "search & replace", "move to the end of the line", "move to the beginning of the line" etc. etc.
I know blueberry has some fixes he wants, but found it too difficult to fix them himself. I don't know if he visits pouet often, but his email address might be on www.loonies.dk
Asm Pro is excellent, appreciated your work on it hitchhikr. Generally used PhxAss myself with Blacks Editor/GoldED. But i still check the genetic site everynow and again incase i get lucky and see an update :)
Quote:
* The bug where if you paste a chunk of text that goes off the end of the screen, you "lose" the cursor and have to press escape twice
* The bug where you press Amiga+B to start marking a block and it displays the line incorrectl
These two bugs should be fixed in this (non-oficial) one:
http://perso.wanadoo.fr/franck.charlet/Asm-Pro.zip
hitchhikr: thanks for showing interest in maintaining AsmPro, which I still use. I know that it is also used by Optima/Haujobb.
Well, if several people are still using it, it might be valuable to improve the tool. Check if the update resolves the problems.
Thanks.
Thanks.
yay, hitchy I use it, too. After Stingray slapped me with
a large trout for still stickin' with AsmOne1.4x at BP ;D
Now I'm running the Pro at home.
a large trout for still stickin' with AsmOne1.4x at BP ;D
Now I'm running the Pro at home.
@hitchhikr
Those bugs do appear to be fixed! Thanks... I've wanted those fixed for ages ;-)
Those bugs do appear to be fixed! Thanks... I've wanted those fixed for ages ;-)
You're welcome.
That's at least 10 users i see, more than enough :D
Now let the bugs reports & features requests come.
That's at least 10 users i see, more than enough :D
Now let the bugs reports & features requests come.
all these amiga 680x0 coders being active... yeah, It makes me cry of joy.... snif...
I am still using it yes
all updates are welcome :D
all updates are welcome :D
oh the memories!
hooray for AsmPro!
(and AsmOne too ;))
hooray for AsmPro!
(and AsmOne too ;))
Yes, very much appreciated, any work on these assemblers/making available to people who are looking for them is ... ya know. appreciated (:
Ok, but what i'm asking you is: what should be added/fixed ?
is there code folding in asmpro now? neat for those huge messy asm-sources
Converting a selected block of instructions into an include statement (and creating the relevant file) with the ability to re-inject such kind of statements inside the sourcecode afterwards (easy way) or just the ability to hide/show a block on the screen with some gfx element visually marking the position (hard way) ?
The way it works in golded is :
some markup marks a start and end of a block of code. for example :
;//s Block name
lea mom,a0
add.l #1,(a9)
move.l (a0),dad
;//e
when folded this becomes
> Block Name
they can be nested aswell.. blocks inside blocks... It may be hell to add this to asmone if the editor isn't designed to support such stuff...
btw.. PhxAss seems to assemble this
move.l ( label, dx.l ),dx
while my AsmOne version did not.
some markup marks a start and end of a block of code. for example :
;//s Block name
lea mom,a0
add.l #1,(a9)
move.l (a0),dad
;//e
when folded this becomes
> Block Name
they can be nested aswell.. blocks inside blocks... It may be hell to add this to asmone if the editor isn't designed to support such stuff...
btw.. PhxAss seems to assemble this
move.l ( label, dx.l ),dx
while my AsmOne version did not.
I will study this.
Meanwhile i released another version available here:
http://perso.wanadoo.fr/franck.charlet/AsmPro.zip
http://perso.wanadoo.fr/franck.charlet/AsmPro-Src.zip
This is how the change list looks like compared to the official version (1.16i):
Meanwhile i released another version available here:
http://perso.wanadoo.fr/franck.charlet/AsmPro.zip
http://perso.wanadoo.fr/franck.charlet/AsmPro-Src.zip
This is how the change list looks like compared to the official version (1.16i):
Code:
[FIX] - All libraries calls are now using relevants includes labels (Also added a couple of required includes).
- Forced the FPU flag for 68040 & 60 so fpu instructions can be assembled
when using these processors and fpu registers are displayed in the regs lists.
- Pasting block of text when the caret is at the bottom of the editor
won't trash it anymore.
- Current line won't be trashed during block marking.
- Fixed some typos here and there.
- Fixed the doubled carets in monitor.
- Fixed start/end save addresses in binary dump.
[NEW] - Current caret address is now displayed in monitor.
- Added the includes files into the sourcecode archive
(dunno if it's legal or not but it makes life easier).
- bm.l command implemented (longwords binary dump).
[MISC] - Renamed executable & sourcecode file from Asm-Pro to AsmPro
(Mostly because it's faster to type).