what does dentro mean?
category: general [glöplog]
Quote:
we need a dentro competition!
Nah, it was a category at some parties in the 90s before proc-gen matured (256kb was the limit on PC/Amiga).
These days you can stuff in so much with 64k's already that it's a full-time job to make a good one and making something larger would only make one go mad (the workload is why 64k's are relatively rare these days compared to 4k/8k that are clearly limited and leaves gives people restraint).
If you don't want to twiddle for size there's honestly nothing stopping from just making a reasonably sized demo imho.
An intro for your teeth. Seriously, it's been used in two ways. One, as an intro or preview to an upcoming demo. Two, as a small demo that's bigger than a regular intro (e.g. 256 kb).
I'm more particular to dentmos myself.
Did you just make a demo that serves a specific purpose, or one that you feel in some particular way about? Just take a word you think somehow describes it and tuck on a -tro or -ntro at the end. Invitro, announcetro, borntro... Your creativity is the limit in coming up with new categories that you subsequently can argue that the various demoscene DBs need to add!
Once I made a jointro!
maali should totally make some pathmos
On Atari ST the term "dentro" was also guarantor that it is not a typical "Atari ST demo" (a so called "megademo", with a menu and separated selectable screens), but a mid-sized "Amiga style multipart" without user interaction.
Dentro is a Tree.
As I remember it, a dentro was a single-part demo that followed the flow of a trackmo. Having individual opening screens for the group and demo name, followed by one or more effect parts that were only visited once. (sometimes just the one, which makes the name feel more appropriate) This is slightly different to previous single-part demos with multiple effect parts, where they'd usually be revisited with different parameters and there wasn't really an ending. (an example that comes to mind is "Mesmerized" by Pure Metal Coders) I'm assuming a few dentros originally started as fullsize productions that ran out of time, or were made from a few leftovers off a bigger production thrown together for a party release.
On PC in the 90s I made one, must have been one of my first hacks, uhm, I think I misinterpreted it back then as just doing a demo in 256KB or something. Would have to check.
The meaning of the word differs on various platforms
On Atari ST, a dentro specifically means a demo consisting of only one screen (or part, as they call it on other platforms).
On Amiga, it's defined as a self-booting production which doesn't use a trackloader, but the original DOS filesystem. This is the difference between a dentro and a trackmo. I assume this distinction is fairly obscure even for old Amiga users.
On PC, in the MS-DOS era, it's a demo bigger than 64K and smaller than 1 MB. Traditionally, most creators aimed to squeeze a demo onto a single 1.2 or 1.44 MB floppy disk until around 1992-93 (pretty much until Crystal Dream and Second Reality broke ground), and thus a production leaving "plenty of space" was considered less than a full demo.
On Atari ST, a dentro specifically means a demo consisting of only one screen (or part, as they call it on other platforms).
On Amiga, it's defined as a self-booting production which doesn't use a trackloader, but the original DOS filesystem. This is the difference between a dentro and a trackmo. I assume this distinction is fairly obscure even for old Amiga users.
On PC, in the MS-DOS era, it's a demo bigger than 64K and smaller than 1 MB. Traditionally, most creators aimed to squeeze a demo onto a single 1.2 or 1.44 MB floppy disk until around 1992-93 (pretty much until Crystal Dream and Second Reality broke ground), and thus a production leaving "plenty of space" was considered less than a full demo.
Not quite a demo, but more than an intro.
My original idea in coining this term (with Blenk, Glenz, and Trackmo) was:
Since S.T.U.N.N.E.R. (the future demo announced in S.T.U.N.N.E.R. Dentro) was never released (due to a harddisk crash), I don't blame anyone for misinterpreting the term.
(Many responses ensued, and cracktro, BBStro, etc.)
A few (not finished versions) of the code for S.T.U.N.N.E.R. survived from QuarterBack floppy backup. I spent a summer holiday improving one of them for the ship in Where Time Stood Still.
Quote:
Dentro - DEmo that iNTROduces a future demo
Since S.T.U.N.N.E.R. (the future demo announced in S.T.U.N.N.E.R. Dentro) was never released (due to a harddisk crash), I don't blame anyone for misinterpreting the term.
(Many responses ensued, and cracktro, BBStro, etc.)
A few (not finished versions) of the code for S.T.U.N.N.E.R. survived from QuarterBack floppy backup. I spent a summer holiday improving one of them for the ship in Where Time Stood Still.
On PC, I only recall the term "dentro" being used to denote an intro-like release that had a few effects, and mostly served as an announcement that they were working on a much larger demo. (of course, most of the time the much larger demo never came out)
