What you expect and want to see in a modern 2025 and forward high end demo?
category: general [glöplog]
Neural proceduralism
Tiny, compressed neural networks generating textures, music, or geometry on the fly.
Could replace noise-based proceduralism with AI-based "style synthesis".
Holographic / volumetric illusions
Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.
Physics-driven demos
Entire demos where the narrative emerges from physics simulations (cloth worlds, collapsing structures).
Time-domain effects
Simulations that rewind, branch, or overlay multiple time layers in visuals (past/future states coexisting).
Quantum / wavefunction aesthetics
Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.
Generative storytelling
Procedural demos with dynamic narratives instead of just abstract scenes.
Tiny text-to-scene engines in 64k intros.
Bio-inspired visuals
Growth of cells, slime molds, mycelium networks, artificial DNA strands forming structures.
Extreme compression tricks
Using procedural video codecs or “AI hallucination” from noise to expand a few kilobytes into rich, cinematic sequences.
Multi-perspective geometry
Escher-like spaces that continuously fold/reconfigure as the camera moves.
Multi-sensory integration (beyond screen + speakers)
Procedural haptics, if platforms allow it.
Or demos that react to environment (microphone, webcam, sensors).
Tiny, compressed neural networks generating textures, music, or geometry on the fly.
Could replace noise-based proceduralism with AI-based "style synthesis".
Holographic / volumetric illusions
Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.
Physics-driven demos
Entire demos where the narrative emerges from physics simulations (cloth worlds, collapsing structures).
Time-domain effects
Simulations that rewind, branch, or overlay multiple time layers in visuals (past/future states coexisting).
Quantum / wavefunction aesthetics
Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.
Generative storytelling
Procedural demos with dynamic narratives instead of just abstract scenes.
Tiny text-to-scene engines in 64k intros.
Bio-inspired visuals
Growth of cells, slime molds, mycelium networks, artificial DNA strands forming structures.
Extreme compression tricks
Using procedural video codecs or “AI hallucination” from noise to expand a few kilobytes into rich, cinematic sequences.
Multi-perspective geometry
Escher-like spaces that continuously fold/reconfigure as the camera moves.
Multi-sensory integration (beyond screen + speakers)
Procedural haptics, if platforms allow it.
Or demos that react to environment (microphone, webcam, sensors).
Zplex: shhh.... why are you revealing my plans ;P
Quote:
Holographic / volumetric illusions
Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.
an unfinished prototype of a thing i wanted to do for demosplash last year.
(yes, this is triangulating SDF and rendering a few dozen of different views of it on a raspberry pi 4 builtin into looking glass portrait autostereoscopic display. in real-time of course, around 30 fps. it's also interactive)
iirc there was at least one other realtime lkg demo? not sure if it's running on the device itself, though. i don't remember seeing it.
Quote:
Quantum / wavefunction aesthetics
Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.
In yolp - unzoom I tried to be physically correct wrt quantum scales and spherical harmonics wavefunctions. I couldn't (and still can't) into colors, design, music, and direction though.
Some idea - demo mixes. It could be a compilation of best scenes from existing demos with some nice transitions between them and remixed music to bind them together. All to maximize viewing pleasure.
Rotozooming checkerboards.
With psychedelic effects.
With psychedelic effects.