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Experimental music from very short C programs

category: code [glöplog]
0xdeaf - thats what i call this.

Code:// 8000Hz Bytebeat (((t*(0xdeaf>>(t>>10&15)&(t&32768?7:9))&t>>4)*5/4-32)/2&127)+(t&4096?(t*t/100|t*t/101)*99&~t>>(t&8192?5:4)&127:0)
oh, 32 pages.
0xdeaf goes well with all `board the ole steam boat by noah lovotti.
Code:// 11025Hz Bytebeat L: (((t*(0xdeaf>>(t>>10&15)&(t&32768?7:9))&t>>4)*5/4-32)/2&127)+(t&4096?(t*t/100|t*t/101)*99&~t>>(t&8192?5:4)&127:0) R: (v="4568"[t>>11&3],w=(t>>5|t>>v^sin(t/8/(v/(((t>>12&t>>14)&8)+((t>>14|t>>11)&1))))*29-100),w+(v*((t*v/7*4&t>>11)|w))) [(((t*(0xdeaf>>(t>>10&15)&(t&32768?7:9))&t>>4)*5/4-32)/2&127)+(t&4096?(t*t/100|t*t/101)*99&~t>>(t&8192?5:4)&127:0),(v="4568"[t>>11&3],w=(t>>5|t>>v^sin(t/8/(v/(((t>>12&t>>14)&8)+((t>>14|t>>11)&1))))*29-100),w+(v*((t*v/7*4&t>>11)|w)))]
panickg
Code:(x=(z=(t*(y='0103010304560606')[(t>>10)%y.length]))-z/[3,3.5][t>>15&1])|(t&131072?x*2|x*4:x*2)
flowg (made becuase boredom and to revive the forum ig):
Code:((t*6^t*(3+(1&t>>14))|t>>4)^(t*(3&t>>12))*t/128)/4|(t*6^t*(3+(1&t>>14))|t>>4)^(t*(3&t>>12)) //8000
added on the 2024-12-03 06:38:30 by gaham gaham
idk what i made
Code:(t*((t-1280^t)>>10)&127)+((t*(4|t>>13&3)>>(~t>>11&1))&127)
the type of music you hear on a game
Code:(t*(5|t>>13&3)>>(~t>>11&1))|t>>5|t>>9|t>>13|t>>4|t>>6
what have i done to the 42 melody
t*(42&t>>10)%256*(1-t%123456789/3E3)
i dunno what is this
Code:3*(t&t>>8|t&t>>5)
strange drum thing
Code:t&4096?(t*(t^t%9)|t>>3)>>3:999 //11025hz
actually the code above works well with almost every sample rate so uhh

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