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Realtime 3D rendering engine driven by a diffusion model

category: code [glöplog]
rloaderro: if you want image generator as versatile as Midjourney, they you need billions of params..but maybe you can narrow down the focus, say to terrain features. One direction I am willing to explore is model compression techniques, like pruning and quantization (and many others). This not only makes the model smaller, but also faster for inference and very much touches demoscene size-coding spirit. 64kb might still tight though ;P
added on the 2024-09-12 13:23:13 by tomkh tomkh
Sounds cool! Hope you can put it into practice on the big screen soon :)
added on the 2024-09-15 10:05:01 by rloaderro rloaderro
Yeah, right, for zealots waving "fuckai" banners to talk shit about it - that definitely gives plenty of motivation to do it.
added on the 2024-09-21 14:33:25 by tomkh tomkh
"zealots" vs "NPCs"
added on the 2024-09-21 14:39:13 by 4gentE 4gentE
The problem is zealots only see two sides of the coin.

To repeat myself (tenth time), I'm not at the fore-front of AI hype and I dislike the trend of putting "AI" everywhere you can imagine, but I do see a value in reasonable use of modern ML techniques.
added on the 2024-09-23 15:55:32 by tomkh tomkh
You two get a fucking room.
added on the 2024-09-23 16:04:35 by Gargaj Gargaj
Another team published a counter strike model that actually runs in realtime on a normal PC (3090 or 4090 required, also I havent tried it yet).

https://github.com/eloialonso/diamond/tree/csgo

It seems they have also trained the model on a singl RTX4090!
added on the 2024-10-13 07:02:20 by Azure Azure

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