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What did Tim Sweeney do for original UE?

category: offtopic [glöplog]
 
I was playing Jill of the Jungle today, and noticed that the game was produced and programmed by Sweeney. Made me wonder. He is involved in the creation of the Unreal Engine (the original atleast), but was he "down in the trenches" like Carmack, (everybody knows those stories) or more on the managerial position? There's not much documentation about that, and also shame that UE1 is still closed source..

But yeah huge respect.

Also wanted to note that there's pretty great mod music in Epic's games. Like "foregone destruction" :)


ps. Mister can do pixel perfect cga/ega/vga 320x200 on 15kHz tv...which is nice.
He is no Twitter, ask him directly.
added on the 2023-02-18 03:35:54 by dex46... dex46...
Looks like he is pretty down in the trenches. From an interview in 2013 I found :"He wrote a quarter-million lines of code in the original Unreal Engine, and though he's founder and CTO of Epic Games, he still actively codes every day."
added on the 2023-02-18 08:47:34 by rloaderro rloaderro
This old gamasutra article covers a lot of what Tim did in the early days. Memory tells me that he's done all the main coding in UE until v3, including tooling, etc. The linked article also mentions him looking at Future Crew game demos and trying to one-up them.
added on the 2023-02-18 13:36:09 by すすれ すすれ
Tim Sweeney is much like John Carmack, and similarly, wrote the first engines himself. Most probably he is still touching the tech yet, at least to give some high-level directions.
added on the 2023-02-18 21:25:20 by imerso imerso
He's the real deal.
added on the 2023-02-18 21:36:05 by wabe wabe
Quote:
This old gamasutra article covers a lot of what Tim did in the early days. Memory tells me that he's done all the main coding in UE until v3, including tooling, etc. The linked article also mentions him looking at Future Crew game demos and trying to one-up them.


Thanks! That was a great read.
Unreal is a great atmospheric game with lovely visuals and moody mod tracks, and I was particularly impressed with the UE1's ability to have two textures overlaid, one for distances and another one that appears as the player gets closer to walls. In general, the engine is great, but I saw Sweeney as competition to John Carmack who is my programming idol. Carmack's id Techs 3 and 4 are simply the best.

I lament how the UE series has become the most popular 3D engines ever, but I doubt Sweeney did much about the last couple of iterations in terms of coding.

As a sidenote, I feel sad about the Unreal Tournament servers closing their doors for good and the Unreal/UT games being removed from Steam for no good reason (Fortnite is NOT a good reason), but surely gamers could create their own servers for UT that id Software games can? Or were all the servers run by Epic Games only?
added on the 2023-02-20 15:51:14 by Foebane72 Foebane72
Practically everything.
added on the 2023-02-22 22:02:56 by superplek superplek

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