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PSP development

category: code [glöplog]
 
I noticed some PSP release appearing recently, so I dug out my old "fat" PSP so I could run them, and to my surprise it worked fine even though my CFW was way older than the latest.

When it comes to development, what is the go-to-solution nowadays? I found some pspdev docker image that almost worked compatible with some of my old code (which was real basic stuff, only framebuffer, no 3D at all) but it didn't like mikmod, and also it did not want to compile the latest "mini-framework" linked here https://www.pouet.net/prod.php?which=91983
So I am looking for something that works preferably from windows, but I have a ubuntu VM if that is necessary, and also some documentation/examples would be nice.

Also is there some benefit with going to a newer FW on the PSP itself?
added on the 2022-09-17 13:26:32 by Sdw Sdw
The EBOOTs produced by PSPPack are signed so they run on official and custom firmwares (the minimum version to run run them is 2.80 so they should run basically everywhere).

I'm using an older version of the PSPSDK. Otherwise https://github.com/pspdev/pspsdk
added on the 2022-09-18 00:45:36 by hitchhikr hitchhikr
Quote:

Also is there some benefit with going to a newer FW on the PSP itself?


There are two types of signed EBOOTs: the demo ones introduced in firmware 2.80 with the demo of LocoRoco (with limited size of a few megabytes) and the ISO ones introduced much later which require a much more recent firmware (but aren't really limited in size), since my only concern is with demos and everything can be signed with SONY's keys, I'm using the official firmware 6.61.

Basically the PSP's ass is opened like the StarGate.
added on the 2022-09-18 01:43:30 by hitchhikr hitchhikr

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