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Recreating an old school intro (GFX programming question)

category: code [glöplog]
 
Hello,

I'm new to the scene.

I was blown away by the 4K PC intro from Assembly 1995, "Animate" by Schwartz. It was the first intro I remember watching, and still the most impressive.

I've always wanted to learn how to recreate the butterflies and landscape. This would be a good introduction project for GFX programming. I know how to program and write audio DSP algorithms, but computer graphics is still new to me.

Does anybody know how the butterflies segment might have been coded?

I'm interested in clean design, rather than (necessarily) trying to squeeze it into 4K. I develop on Linux and Mac OS X.

Thanks all for any help. If there's a better place for my question, please let me know.

A. B.
added on the 2022-07-21 23:15:22 by acdbleep acdbleep
These days 4k intros are mostly done with shaders, check out https://shadertoy.com

Type "butterfly" or "landscape" in the search box, you'll find lots of stuff.

Here's a butterfly effect by fizzer https://www.shadertoy.com/view/ld23z3

Resources for making 4k intros https://in4k.github.io/wiki/win32
added on the 2022-07-21 23:48:06 by yzi yzi
Quote:
These days 4k intros are mostly done with shaders, check out [ ... ]

Type "butterfly" or "landscape" in the search box, you'll find lots of stuff.

Here's a butterfly effect by fizzer [ ... ]

What a fantastic resource. There are many beautiful butterflies and landscapes here. I tried to link to one that I particularly like, just as an example, but I don't have enough glöp to post links yet. (Quotes edited to remove links.)

Quote:
Resources for making 4k intros [ ... ]

Thank you!! I really appreciate your reply. I had little idea about where to get started, but your suggestions have helped me to get right to the point.
added on the 2022-07-22 13:00:57 by acdbleep acdbleep

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