Native dev on oldschool machines. Who does that?
category: general [glöplog]
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Coding on a platforms without an actual keyboard (like a gameboy or a megadrive) is a rather unrealistic endeavor without cross-dev tools.
But hey, whatever floats your boat...
About that... :D Early Nintendo programmer worked without a keyboard
Everyone knows SNES developers program in Super Mario World!
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Bytes are just bytes, them being influenced by what hardware they were computed on is pure nonsense.
Personally I will just stick to that. ;-)
cross-dev is and always was the way to go: this way you simply don´t eat up resources while developing! (be it the assembler in the ram, the debugger, the text-editor or whatever!)
There was a coder of some of the earliest games for C=64...and he used his C=16 to code them, sent the data over parallel port to the C=64, those games ruled for its time, he also was able to spit out 6 games in the first year of the computers existence! ;) sadly i forgot his name by now!
There was a coder of some of the earliest games for C=64...and he used his C=16 to code them, sent the data over parallel port to the C=64, those games ruled for its time, he also was able to spit out 6 games in the first year of the computers existence! ;) sadly i forgot his name by now!
Is it cheating when I code on a modern PC for ancient PCs form the 80ies/90ies?
Would I be cheating if I code a demo for A500 on my A1200? :]
Definitely yes. My cheating goes back to using an A3000 for making A500 demos. I'm impressed by folks using original tools on original machines nowadays; OTOH the Amiga is so easily accessible and so nicely equipped with tools I'm tempted to give this a try again. I know one guy who insists on using only floppy disk drives, an assembler, and a C compiler that was available in ca. 1990.