Random "work in progress" shots
category: general [glöplog]
oooooh, digger <3 the first game I played as a toddler... that would be really cool as a 3D printed little statue or something :D
hah, yep - I was dicking around in MagicaVoxel trying to prototype some graphics, but a buddy who owns a 3D printer saw it, and immediately suggested the same thing... might give it a shot :)
bleep blööp
Hello,
Which software is that... im asking for my 11 year old son.
Which software is that... im asking for my 11 year old son.
Ableton Live.
Yes, Ableton Live 10.4 x64 with various plugins (mainly Omnisphere, Diva and Valhalla plugins)
nice one ^^
this old man does some baby steps with this modern technology called shadertoy, completely in early 2000s fashion
this old man does some baby steps with this modern technology called shadertoy, completely in early 2000s fashion
today's doodle... "There are footsteps on the moon"
One small step...
@yx: nice work!
Does a video with light editing count?
https://www.bitchute.com/video/FiPz9c98MMOC/
https://www.bitchute.com/video/FiPz9c98MMOC/
superplek cool! 8)
Maali: why not cat feet? :D
and a knocked over flagpole? ... might do that one day when i feel bored again :)
Been working on my "failed 64k game" shooter for a while, it's almost finished:
Still have to add some stuff to the bonus screen, fix some music and probably 1000 other things I forgot :P Other than that it's already fully playable!
Still have to add some stuff to the bonus screen, fix some music and probably 1000 other things I forgot :P Other than that it's already fully playable!
@eau: looks very good!
Thanks :) Actually I probably shouldn't call it "failed 64k" because it was a perfectly working 64k project, it's just that I later made it bigger (4 mb or something). I have other 64k projects that are still within limits, will probably post them later.
Here are a couple of WIP images from KATAMARI CHRISTMASSY, the Xmas+PICO8 homage to Katamari Damacy I made with @gasman for the PICO8 Advent Calendar 2019 :)
11/14/2019 - First prototype in 1-2h
11/16/2019 - Added Y sorting of the sprites, steering controls and mock HUD
11/17/2019 - Wrap around + a simple map in the background, early support for scaled objects
11/21/2019 - The King talks during the game
11/22/2019 - First intro
11/29/2019 - Level intro w. royal rainbow
11/29/2019 - Level over
12/13/2019 - Almost final Title screen
12/17/2019 - Mooooh!
12/18/2019 - 16x16 icon for the Pico8Advent calendar
It was a really fun little project, spanning a few evening hours here and there for 4-5 weeks. I'm so happy @gasman could join. His music sets the mood right up :D
Roll up!
11/14/2019 - First prototype in 1-2h
11/16/2019 - Added Y sorting of the sprites, steering controls and mock HUD
11/17/2019 - Wrap around + a simple map in the background, early support for scaled objects
11/21/2019 - The King talks during the game
11/22/2019 - First intro
11/29/2019 - Level intro w. royal rainbow
11/29/2019 - Level over
12/13/2019 - Almost final Title screen
12/17/2019 - Mooooh!
12/18/2019 - 16x16 icon for the Pico8Advent calendar
It was a really fun little project, spanning a few evening hours here and there for 4-5 weeks. I'm so happy @gasman could join. His music sets the mood right up :D
Roll up!
finally the 17 Volt AC led bulbs shipped in
boredom doodle...
@maali: nice logo!
Exporting signal data from an emulator & visualising it in GTKwave. Probably a familiar sight for people who have to work with (or against) verilog.