Vespertino by Batman Group
category: general [glöplog]
looks like the best 8bit racing game is cooking. would you care to share the detials on how the raster road algo works ? esp hills ?:)
I could give you easy hints!
Maybe they aren´t too easy, though!
But consider this Scenario:
A pseudo-3DRacing-Game needs a FieldOfView, so you code it, then you optimize it, then you see you can do it in 1MHz...then you simply add sprites...DONE! (provide sprites in different sizes, tho!)
wait...:
Let´s make a Retro Race Arcade Game! ;)
Easy pseudo-3D. Easy 2. Easy Profit! :P This is 2019! (Back in Time when comparable Titles came out, noone got any hints from anyone else, just as in the demoscene: I know it, You don´t! :P ) Nowadays this ain´t a problem, use google/youtube/irc/whatever... (instead of snailmail...hoping for an answer to your problem!) ! Back in time except of snailmail the only hope was calling someone, but do YOU have the number of Gill Bates, if you have a prob with Windows?! :P ;)
Maybe they aren´t too easy, though!
But consider this Scenario:
A pseudo-3DRacing-Game needs a FieldOfView, so you code it, then you optimize it, then you see you can do it in 1MHz...then you simply add sprites...DONE! (provide sprites in different sizes, tho!)
wait...:
Let´s make a Retro Race Arcade Game! ;)
Easy pseudo-3D. Easy 2. Easy Profit! :P This is 2019! (Back in Time when comparable Titles came out, noone got any hints from anyone else, just as in the demoscene: I know it, You don´t! :P ) Nowadays this ain´t a problem, use google/youtube/irc/whatever... (instead of snailmail...hoping for an answer to your problem!) ! Back in time except of snailmail the only hope was calling someone, but do YOU have the number of Gill Bates, if you have a prob with Windows?! :P ;)
Just so the BatMan doesnt haunt me:
I think this is the very best implementation of this algo on this machine ever made! ;) Will rule for sure! Full 25 fps ftw!
I think this is the very best implementation of this algo on this machine ever made! ;) Will rule for sure! Full 25 fps ftw!
sth got shuffled though:
1. Easy pseudo-3D.
2. This is 2019!
3. Easy Profit (of glöps) ! :P
1. Easy pseudo-3D.
2. This is 2019!
3. Easy Profit (of glöps) ! :P
FOV is the last thing you will think of at 8 bit.
The basic idea for this kind of game is that you have a road texture as a straight line, that you distort along a spline, left/right by shifting the texture, and up/down by skipping or repeating lines.
Amstrad crtc can be tricked into doing that in hardware, except you normally wouldn't be able to put sprites above it in an easy way then (there are no hardware sprites, so you have to compute which line of the texture is di played and blit there, probably. Or copy the line to ram instead of doing the vertical distortion in hardware).
Well, I'm only gessing here!
Amstrad crtc can be tricked into doing that in hardware, except you normally wouldn't be able to put sprites above it in an easy way then (there are no hardware sprites, so you have to compute which line of the texture is di played and blit there, probably. Or copy the line to ram instead of doing the vertical distortion in hardware).
Well, I'm only gessing here!
yeah everyone knows the basics.
@ɧ4ɾɗվ./Lemon. "...then you optimize it..."
maybe this is the not so easy part, nor the one you are going to find help on Google/Youtube
maybe this is the not so easy part, nor the one you are going to find help on Google/Youtube
It becomes easy if you remember to say, "then you just optimize it". It's important to say "just". Then it's easy.