Sceners with VR
category: general [glöplog]
This reminds me...why Isn't Snowcrash a mini-series again?
is there another solution than "Open VR" to code something throught OpenGL for VR ?
There is a-frame. This is a framework to make vr apps. https://aframe.io/
if we're dropping names http://vizor.io/
WebVR on desktop is not quite there yet, experimental browser builds are quite instable and buggy, currently the plan is to bring (stable) WebVR to mobile first(Cardboard, GearVR) then focus on desktop. If you want to do "high-end"(Oculus/Vive) VR you're better off grabbing some OpenGL/DirectX VR boilerplate from GitHub and code ahead, for now.
Oculus Touch and loving it
@smash Phantom lost was very nice! I only got to see the youtube 360 version though.
When will you guys add a WebAssembly export to notch and show Unity/Unreal how its done?
I presume WebGL2 (OpenGL ES 3.0) is not good enough...?
When will you guys add a WebAssembly export to notch and show Unity/Unreal how its done?
I presume WebGL2 (OpenGL ES 3.0) is not good enough...?
Oculus, Vive and WinMR here too.
If we're dropping links *cough*cough*
(Oh, btw yeah: I'm still alive.)
If we're dropping links *cough*cough*
(Oh, btw yeah: I'm still alive.)
I have an Oculus DK1.
If you just want to share 360 photo or illustration, you should try https://panoraven.com/en/share-360-photo , it's free for personal use and don't need to make an account to use it
Sorry, Here is the clickable link https://panoraven.com/en/share-360-photo
got recent oculus but it's still like peeking through a screen mesh compared to the vive
got it because more stable image and i use it with a racing simulator mostly, so not getting sick is a plus
got it because more stable image and i use it with a racing simulator mostly, so not getting sick is a plus
I've a Oculus Rift CV1 and Samsung Odyssey HMD (imported from the USA, and sadly with a small dead subpixel on the right panel for the right eye, but it's still a good test device for me, at least, as long as I don't consciously pay attention to the dead subpixel).
And I've ported also the OpenVR API headers to Object-Pascal and did also a small test example project with it:
https://blog.rosseaux.net/post/9c08e1e139896448036cc9f035e6a8ac/New_side-project_PasOpenVR_-_OpenVR-based_Virtual_Reality_with_Object_Pascal
and
https://blog.rosseaux.net/post/89ca913171c75d245a29d643f100f778/Hand_controller_tracking_at_my_PasOpenVR_project_is_also_working_now
But I haven't done any more further stuff concerning VR yet so far, but I will maybe do some more things concerning VR in the future.
And I've ported also the OpenVR API headers to Object-Pascal and did also a small test example project with it:
https://blog.rosseaux.net/post/9c08e1e139896448036cc9f035e6a8ac/New_side-project_PasOpenVR_-_OpenVR-based_Virtual_Reality_with_Object_Pascal
and
https://blog.rosseaux.net/post/89ca913171c75d245a29d643f100f778/Hand_controller_tracking_at_my_PasOpenVR_project_is_also_working_now
But I haven't done any more further stuff concerning VR yet so far, but I will maybe do some more things concerning VR in the future.
I have that the Lenovo Windows Mixed Reality headset and I like it. It was the cheapest I could find (bought it used in ebay us, got it shipped here, still ended up at around €250). I think VR still needs 2 or 3 gens to be "there", but it's a nice toy to play with, and coding a spinning triangle that almost feels like you can touch it feels really good.