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is anyone who's having same problem as this?

category: code [glöplog]
oops, i was lying, maybe because not really sober ;-)
my test was on: Win 10 Home v1703 (Build 15063.540)
added on the 2017-08-19 14:41:23 by RufUsul RufUsul
OK, thank you both for the version info! It will be a while before I can get my hands on a Win10 machine, but I'll let you know when I have a new version.
added on the 2017-08-19 22:27:25 by Seven Seven
Do you want do give us a version without /TINYIMPORT to try?
added on the 2017-08-19 23:49:24 by bloodnok bloodnok
Thanks for the offer, but I'm 99% certain /TINYIMPORT causes the crash, and hence compressing on the right OS will fix it. Unfortunately not using /TINYIMPORT changes some register values left after decompression that my non-safe version relies on, so I can't quickly make a non-/TINYIMPORT version. There are safe versions in the original archive, but those still have the nvidia bug. I'll update those as well once I have a fixed 1K version that runs everywhere.
added on the 2017-08-20 00:57:52 by Seven Seven
It will work if you downgrade your OS to DOS 6.22.
added on the 2017-08-20 18:10:32 by rudi rudi
Believe me, it's crossed my mind... simpler times.
added on the 2017-08-20 23:48:58 by bloodnok bloodnok
Go for it. You can code this in DOS. As bumpmap texture and lookupvalues using splines or juliafractal points or something like this.
added on the 2017-08-20 23:58:57 by rudi rudi
caloculate the offset deltas

Code:XDelta = ((texture[y][x-1] - texture[y][x+1]) >> 1) + 127 YDelta = ((texture[y-1][x] - texture[y+1][x]) >> 1) + 127


taken from this http://tfpsly.free.fr/Docs/TomHammersley/bumpmap.htm
added on the 2017-08-21 00:03:43 by rudi rudi
just to let ya know i took my screenshot when running corrente alternata
Finally managed to run Crinkler on a Win 10 Pro (build number unknown, as it's not shown in My Computer > Properties. Where can you see this?) The resulting files at least also work on a Windows 7 machine, AND they're still 1K. I'd be grateful if people can check if this works on various Windows 10 flavors, then I can update the official archive and be done with it.
added on the 2017-08-30 22:05:10 by Seven Seven
And of course I forgot the download link
added on the 2017-08-30 22:06:15 by Seven Seven
new test also running nicely on my Win 10 Home v1703 (Build 15063.540)
just run winver to find out your build number ;-)
added on the 2017-08-30 23:54:04 by RufUsul RufUsul
I'll check when I get home.
added on the 2017-08-31 03:38:08 by bloodnok bloodnok
So, uhm. I have this problem now on an Nvidia card vs. an Intel integrated GPU. I'm not drawing fullscreen quads, just a regular textured poly... :/
@Seven: How did you fix it? Was it and unitialized variable or something else?
added on the 2017-09-01 09:16:29 by raer raer
Raer: Yes, it was an uninitialized local variable. If you want to check the code , it was the vec3 t in the main loop that was used in the halting condition of the raymarch loop.

All this extra testing is just to make a new 1K version that runs on the various Windows 10 flavors.
added on the 2017-09-01 09:52:53 by Seven Seven
Thanks Seven. My code only has a position and a texture coordinate as attributes and a sampler to draw a textured quad, so I did not find any uninitialized variables there, but...
I have updated the Nvidia driver from 378.something to 380.05 (recent quadro driver) and now the problem is gone... :/
added on the 2017-09-01 10:22:35 by raer raer
So, can anyone with a Windows 10 Pro v1607 (build 14393.1593 or later) test if this test version runs OK? Then I can update the official archive etc. Thanks in advance!
added on the 2017-09-02 21:17:30 by Seven Seven
win10 pro 1703 (15063.540) intelcpu/nvidiagpu, works just fine.
added on the 2017-09-02 21:33:38 by pasy pasy
Pasy: Thanks, the new archive is uploaded and I requested a DL link change. Thanks for testing!
added on the 2017-09-03 22:38:11 by Seven Seven
Latest one fails for me with:

Faulting application name: test_1080.exe, version: 0.0.0.0, time stamp: 0xeb2da30f
Faulting module name: user32.DLL, version: 10.0.14393.576, time stamp: 0x584a7a33
Exception code: 0xc0000005
Fault offset: 0x00012f1b

on Windows 10 Pro v1607 build 14393.1593
added on the 2017-09-04 10:44:23 by bloodnok bloodnok

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