releasing some dos\watcom stuff opensource - any interest?
category: code [glöplog]
Hi pouetians :)
As you know, Assembly Summer 2016 is near and some of you (including myself ;) are making some stuff for oldskool demo competition and PC\DOS is supported as compo platform. I have a couple of dusty but neat snippets of code and sources for my older demos that is ont necessary anymore so I'm thinking about releasing it open source.
So this is the question - it is worth to release these sources in public (github, etc) and is someone interested in this?
As you know, Assembly Summer 2016 is near and some of you (including myself ;) are making some stuff for oldskool demo competition and PC\DOS is supported as compo platform. I have a couple of dusty but neat snippets of code and sources for my older demos that is ont necessary anymore so I'm thinking about releasing it open source.
So this is the question - it is worth to release these sources in public (github, etc) and is someone interested in this?
I'd turn that logic around - what's there to lose with releasing it? There's no guarantee anyone would use it, but really, why not?
Put it all together in a couple of hours and have a fabulous release. That would be more entertaining :)
@sensenstahl: the only problem is they are used already in most cases, so i need to write a lot of new code anyway :)
That would be nice. "Newschool" dos demo sources (watcom, vesa) are always interesting.
Just cut the blah blah and release the stuff. It may turn out that nobody is interested, so be prepared. Source code appearing on the net is not a big deal as such, unless the content is good and interesting. Talking about it in advance is pointless.
I've got an unfinished musicdisk port lying around with a fully working Watcom environment and some ModeX stuff, but as it's unfinished... But feel free to ask for stuff.
I spent today looking for oldstyle 3d rasterization info and ended up at the Cubic & $eeN pages. So yeah please, more old stuff is always welcome.
I ' ve used kusmas repository of Newton never did this for gba as a useful resource. It's not quite watcom or dos compatible but gives you some clues how to optimize things.
blash \o/
Thank you! :githubstar:
Thank you! :githubstar:
Cool! Btw the pouet link in the readme to Volatile leads to the wrong page.
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Cool! Btw the pouet link in the readme to Volatile leads to the wrong page.
fixed :)
i also stuck up a load of old stuff a few years ago at https://github.com/majiccode/OldSkool always enjoy looking at old code from back in the day so thanks wbc\\bz7 for release too.
i made a group on github to keep track of repos that pop up with ms-dos coding related stuff: https://github.com/MS-DOS-stuff not much on it right now, but i'll keep my eyes open to fork any other stuff that shows up on github.
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tada: https://github.com/wbcbz7/watcom-stuff
Quite clean clode. Better than i already done :(
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i made a group on github to keep track of repos that pop up with ms-dos coding related stuff: https://github.com/MS-DOS-stuff not much on it right now, but i'll keep my eyes open to fork any other stuff that shows up on github.
I have some DOS and bare metal 8088 stuff (including some of the 8088 MPH sources) on github at https://github.com/reenigne/reenigne . There's some more modern stuff mixed in there as well, though.
Great - hopefully you will succeed and establish DOS as retro system on more partys.
Well the way i see it certain productions for really old ibm computers, the asm compo and last but not least the rever rising quality of tinytros already did quite a good job resurrecting that platform/os.
Really nice to see new dos demos for a wide range of cpu/gfx power, AT to Pentium, again.
Really nice to see new dos demos for a wide range of cpu/gfx power, AT to Pentium, again.