Random line of code thread
category: code [glöplog]
Based on visy's oneliner, a quick and slightly noisy shader, 'cause why not. ;)
Code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;
float t = iGlobalTime;
uv.x += .75*mod(uv.x+t,length(.5-uv)*.1 );
uv.y += .75*mod(uv.y+t,length(.5-uv)*.6 );
float c = mod( length(.7-uv)*sin(t+sqrt(2.*sin(uv.y)*cos(uv.x)*2.)),.26)*5.;
c += mod( length(.3-uv)*sin(t+sqrt(2.*sin(uv.y)*cos(uv.x)*2.)),.26)*5.;
fragColor = vec4(1.2-c,.6-c,c-uv.y,1.);
}
Code:
while(balls_are_touching) gay();
Code:
test->generate(&vertices, &faces);
x.y+=20.-20.*t-.53*u,x=(x+vec3(.7,1.,.8))*p((v-101.)*.34*a*l)*n((v-101.)*.41*a*l)*s((v-101.)*.23*a*l),mix(max(c(x*n(v*.13),1.5+2.*h),-c(vec3(x.x,-x.y+.4,x.z)*n(v*.13)*p((v-260.)*.24*g)*s((v-260.)*.23*g),1.5*(1.-l)*(1.-h)+3.*g)),min(min(min(n(x+r*vec3(0.,.4883,0.),.6),n(x+r*vec3(-.3554,-.4883,-.6),.6)),n(x+r*vec3(.6838,-.4883,0.),.6)),n(x+r*vec3(-.3554,-.4883,.6),.6)),a-(1.-l)+o);
Code:
nop ; that was exhausting, so let's chill
AuthenticationService.SetApiToken(response.data.data.token.data.api_token);
Code:
<div style="background-color:#xxxxxx;background-image:url('tex.png');
background-repeat:repeat;">
<div style="background-color:transparent;background-image:url('logo.png');
background-position:center;background-repeat:no-repeat;">
</div</div>
Code:
WHEN 'SPERM'.
Code:
static unsigned char klumppi[64000];
Code:
__at(0x0000) uint8_t vmem[32768];
Code:
ushort inc = (*(ushort*)i & 0x1fffe);
Code:
max(-min(abs(abs(p.x)-5.)-.5,abs(mod(p.y,1.)-.5)-.1),min(min(p.y+1.+step(mod(abs(p.x*p.x*(sin(p.z*.2)*.5+1.)),.5)-.25,0.)*.05,max(abs(p.y-2.3+abs(p.x)*.5+(mod(abs(p.z),.2)-.1)*.2)-.2,abs(mod(p.z,3.)-1.5)-.5)),max(abs(abs(p.x)-3.-smoothstep(.0,1.5,p.y)+step(mod(p.z,2.),1.)*.1)-.5,abs(p.y)-(1.+step(mod(p.z,2.)-1.,0.)*5.))));
drawgrid2;
ife_render(kupak,0);
ife_render(kupak,0);
Code:
move.l #"SHIT",$1.w
Code:
bne.b .nowackel
Code:
AUTOFAIL=YES
Found in the OS/2 config.sys file. Explains why OS/2 isn't around anymore..
Since Android Studio 2.0 and the famous "Instant Run" feature. I loose 30/40 minutes by day for rebooting the IDE, or waiting for it's task to complete, or waiting to run (actually I have to click twice on the Run button, sometime).
Actual version is 2.1.2.
Meh
Code:
static forceinline SamplePosition BufferLengthToSamples(int32 mixBufferCount, const ModChannel &chn)
{
return (chn.increment * mixBufferCount + SamplePosition(0, chn.position.GetFract()));
}
Now with 16 more fractional bits.
Code:
move.w #300,d0
.lp nop
dbra d0,.lp
for those that know what a piece of s**t this is...
Code:
for (x=[0..N])
for (y=[0..N])
for (z=[0..N])
{
array(x+N*(y+N*z))=(x,y,z);
}
for (i=[0..N*N*N])
for (j=[0..N*N*N])
if (rand(100)>50)
{
xchg(array(i),array(j));
}
array(0..NB) are NB random generated dissociable coordinates.
Code:
mov ax,0a4f4h
ExitBig: ;Errorhandling if it is just RTS I am a
;senile dumb FUCK!
rts
;senile dumb FUCK!
rts
Code:
loop loops1
Code:
SetSpriteDataPointers .macro
clc
lda \1
.for i=0, i<8, i=i+1
sta $07f8+i ;sprite #i pointer
adc #1
.next
.endm