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6DOF voxels

category: code [glöplog]
definitly my ass. look at the example rudi posted, you sure fucking with octrees will speed that scene up? casting rays is extremely cheap if done right, just 3 addition per voxel. compare that with octree lookup fucking.
added on the 2016-04-11 09:04:17 by Oswald Oswald
@Oswald : that is what i said. It will help mostly for big scenes.

Another approach than octrees (for eg in a game with lot of moving entities which are made of voxels) would be to put those entities into bounding boxes.

First you raycast against those bounding boxes, and if you hit something do a regular raycasting as before, starting from the bounding box hit point.
added on the 2016-04-12 10:58:15 by Tigrou Tigrou
Seeing Rudi's prod list, I'd put my money on a 64-256b 3D voxel thingy from hell and that doesn't leave much space for anything fancy.
added on the 2016-04-12 12:27:50 by p01 p01
Looking forward to it! :)
added on the 2016-04-13 03:06:45 by mad mad

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