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Random "work in progress" shots

category: general [glöplog]
nice one quisten !
added on the 2015-12-16 01:03:32 by Anat Anat
video self portrait

not really work in progress, except that i've done a lot of similar video-based self portraits before. this is the latest!
added on the 2015-12-16 06:34:37 by visy visy
Quisten that looks fantastic!
added on the 2015-12-16 08:30:31 by drift drift
visy: at 3min you morph to vader's helmet
Quisten: nice, reminds of our tests :)

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added on the 2015-12-16 08:56:55 by leGend leGend
(its aurajuusto)
added on the 2015-12-16 08:57:17 by leGend leGend
legend: aaaahh :D, awesome geometry and the rendering works great too.

Be wary with those clipping whites though, and the focal blur could maybe use some tuning.
added on the 2015-12-16 09:02:11 by noby noby
yeah its like.. from 2012 :)
Testing deep/steep parallax mapping. Base geometry is just balls.
added on the 2015-12-16 09:14:01 by leGend leGend
Thanks guys! There still work do be done (especially AA, FXAA/SMAA or something else, any suggestions?).

@leGend: looks cool, but very saturated. How do you light this? The light appears to hit the objects quite differently.
added on the 2015-12-16 09:30:57 by quisten quisten
There are few lights, its the old DX9 deferred renderer. Also ambient light is taken from surrounding "world sphere" if I remember right.

I presume in this shot the colorbleed-from-ambient is quite high.

I'd look to SMAA these days.
added on the 2015-12-16 09:56:48 by leGend leGend
drift, xTr1m, tomkh: online now at http://mercury.sexy/hg_sdf/ \o/

quisten: nice! want to see more.
added on the 2015-12-16 13:53:38 by cupe cupe
Awesome stuff :) Thanks a lot for sharing!
added on the 2015-12-16 21:06:27 by xTr1m xTr1m
Thanks Cupe.
Works like a charm (also in WebGL after minor changes since Angle shader translator sucks badly, thx Google!):

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added on the 2015-12-17 01:23:37 by tomkh tomkh
..and a ShaderToy link.
added on the 2015-12-17 01:57:02 by tomkh tomkh
quisten, cupe: <3 :D
added on the 2015-12-18 05:26:26 by ferris ferris
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A random snippet of the opening graphics for my Atari STe monochrom mode demo (going to be released tomorrow at the STNICCC 2015)
added on the 2015-12-18 10:05:32 by Dbug Dbug
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playing with hg_sdf
added on the 2015-12-19 02:05:36 by visy visy
not realy WIP, but i don't know what to do with those. various resolume patches and video manipulations.
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added on the 2015-12-27 23:01:47 by elfh elfh
elfh: super!
added on the 2015-12-27 23:12:50 by noby noby
noby: https://vimeo.com/133139638 i have a video with some of those, but images are good on its own.
added on the 2015-12-28 00:14:49 by elfh elfh
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added on the 2015-12-28 20:38:40 by cupe cupe
@rez Damn son, I wanna print that and slap it on my wall!
@cupe Ein Klavier, ein Klavier!
<3
added on the 2015-12-28 21:39:51 by mog mog
disco, disco, disco, HIPHOP!
added on the 2015-12-29 08:22:22 by leGend leGend
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added on the 2015-12-29 19:53:58 by cupe cupe
Nice use of 4-fold and 6-fold rotational symmetry.

Here some of my earlier experiments with forward/inverse Fib., not for rendering/demo though ; P
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added on the 2015-12-29 20:09:30 by tomkh tomkh
still learning... still many things to fix.
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added on the 2015-12-31 20:38:10 by freem freem

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