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Random "work in progress" shots

category: general [glöplog]
not even IT 2.15 *ts ts ts* ;)
added on the 2015-06-11 23:50:34 by wayfinder wayfinder
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added on the 2015-06-13 02:07:55 by Navis Navis
Quote:
not even IT 2.15 *ts ts ts* ;)


Sometime around 2011~12 I tried to contact Pulse at every address I could find regarding registering, and never heard back. Should try again, better late than never I guess. I still want to slip him some cash for IT sometime.
added on the 2015-06-13 03:18:03 by jmph jmph
@Navis: Assembly is coming? :)
added on the 2015-06-13 10:49:31 by Zavie Zavie
Navis: that looks extremely promising!
ah yes, things in front of a blooming sun, never fail.
added on the 2015-06-13 11:28:38 by Navis Navis
Obviously ASD. :P
added on the 2015-06-13 11:30:27 by TomoAlien TomoAlien
Obviously Giorgio Moroder.
added on the 2015-06-13 21:18:35 by spite spite
No shots, but little update from my blog this day for those interested :
44-byte Conway's game of life, 48-byte .pcx viewer and 1463-byte .mod player (bug-fix for channels & mixing frequency)
Enjoy !
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added on the 2015-06-15 11:30:41 by visy visy
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added on the 2015-06-15 14:45:02 by evilpaul evilpaul
Navis hopefully the baby is becoming, not falling apart?
added on the 2015-06-15 15:47:45 by rutra80 rutra80
@visy:
That is a bunny, right? I really hope it is!
added on the 2015-06-15 20:14:03 by TomoAlien TomoAlien
You meant to say: "Your flying cock has no balls"?
added on the 2015-06-16 12:50:42 by raer raer
Navis: looks like an sphere, and not a sun
added on the 2015-06-16 15:16:02 by rudi rudi
rudi: sun is quite hard to do, as you can't really see it with your naked eyes but only in filtered photographs. You don't normally see films of the sun with the sun looking yellow (usually it is setting - red).
Other than that, I don't know if it is a sun. Maybe sun, maybe the moon:

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added on the 2015-06-17 01:02:30 by Navis Navis
Quote:
Sometime around 2011~12 I tried to contact Pulse at every address I could find regarding registering, and never heard back. Should try again, better late than never I guess. I still want to slip him some cash for IT sometime.

You can just compile it yourself and even name it Impulse Tracker 2.99 if you want!
Compiling the stereo WAV writer requires a bit of code editing as I found out, though, but apart from that the code pretty much compiles out of the box.
^^ Yes, I know ... have been meaning to try that too ;) So many projects at once!

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This is a legit stage of 'work in progress', so I'm posting it. Also, check out my NOS vintage hipster 74-minute CD. Took it out of the factory shrinkwrap to make this.
added on the 2015-06-17 03:59:17 by jmph jmph
some early random test screenshot from late:

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added on the 2015-06-22 18:39:20 by provod provod
provod: plans to make a realtime scene out of it? :)
Not sure if we're ever going to need this.. I don't foresee an Aardbei 64k in the near future. But it's fun to play around :)
The lib adds about 2k compressed, that includes image loaders and a text generator. Plus whatever the shaders end up being. Atm all shaders together are about 1k compressed, they're compiled at build time so no d3dx dependency.
For comparison, the old atglib adds about 6.5k :)

23 ms on a HD6870 for this texture, 1024x1024.
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added on the 2015-06-22 19:35:30 by snq snq
I don't foresee an Aardbei 64k in the near future : too bad the world is waiting for that...Call back rob , Inopia and Ile to the rescue
added on the 2015-06-22 20:59:31 by nytrik nytrik
I'd be very cool but I'm pretty sure none of us have as much spare time as we had 15 years ago. Kids, wives, jobs, you name it.. I've been working on HD versions of some of our old intros (ptct, different noise, cashcow and my own 4k intros) with support for todays screen resolutions, hi-res textures, multisampling and some postprocessing done to the music where needed, and even those never seems to get finished ;)

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added on the 2015-06-22 22:18:57 by snq snq
looks so cool
added on the 2015-06-22 23:08:28 by nytrik nytrik
Here are screenshots from our proof-of-concept intro released at Nordlicht 2015. Enjoy! :)

Prototyping: http://prntscr.com/7hq53x
Glow: http://prntscr.com/7hq63o
SDF text: http://prntscr.com/7hqr8o
Procedural meshes: http://prntscr.com/7hs5pc
Basic lighting: http://prntscr.com/7hs74f
Procedural textures: http://prntscr.com/7hswq8
Texture mapping: http://prntscr.com/7ht8mp
Pipeline unification (part 1): http://prntscr.com/7hx3b0
Basic terrain: http://prntscr.com/7hxrzy
Post-processing chain: http://prntscr.com/7hy2gq
Pipeline unification (part 2): http://prntscr.com/7hylm2
Raymarching against depth and backbuffer: http://prntscr.com/7ieqym
Deferred shading preparations: http://prntscr.com/7iiiok
SSAO: http://prntscr.com/7iij70
Pipeline unification (part 3): http://prntscr.com/7iijg6

Time spent: 1 week
Result: stonyfogged
added on the 2015-06-22 23:11:17 by xTr1m xTr1m

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