Which prod. would u send to the past, and why?
category: general [glöplog]
free time *when they actually retire from day jobs!
There might be a boost, but one that likely leads to more of the same old tired things. Today, much of the action is already focused on size- and/or old-school stuff (the first caused by lack of time, the second by lack of imagination to move past childhood preferences). I often have the impression that relatively few people in today's scene are interested in current or future technology and that the scene will be even more a self-referential graveyard of old ideas and people in the years to come.
Not that there's something inherently wrong with that. Every art/tech/social movement lives, blossoms and dies within a generation or two. Discuss! :)
Not that there's something inherently wrong with that. Every art/tech/social movement lives, blossoms and dies within a generation or two. Discuss! :)
Take SymbOS back to the 80s and bring CPC world domination.
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There might be a boost, but one that likely leads to more of the same old tired things. Today, much of the action is already focused on size- and/or old-school stuff (the first caused by lack of time, the second by lack of imagination to move past childhood preferences). I often have the impression that relatively few people in today's scene are interested in current or future technology and that the scene will be even more a self-referential graveyard of old ideas and people in the years to come.
Not that there's something inherently wrong with that. Every art/tech/social movement lives, blossoms and dies within a generation or two. Discuss! :)
Yup I agree. I guess the other thing is, they will come with their own pre-conceptions and won't be aware of the shift on machines with more RAM/GPUs from "programmer demos" and single effects to what productions that are more in an artistic direction these days. I still rank tech > presentation, but I understand thats how I'm wired. I also don't like things that use "tools" unless written by the coder/group and prefer things to be entirely made 'in house'. (tools to create assets or compress are seperate, i'm just talking about the code used at run-time). thats where 4k and its kin get respect, becaues you can't do a 4k demo in unity :)
I disagree - once they got back into beeing productive after some time off many "old farts" take the time to look what´s going on today and restart with up-to-day stuff, or explore platforms not that common yet.
I´ts more the ones who keep a constant release output who are stuck to their old habits(which is fine as well, too)
I´ts more the ones who keep a constant release output who are stuck to their old habits(which is fine as well, too)
I'd take the production I'm working on right now, back to 1992 and release it then.. which was when I started the prod, and when it was supposed to be released originally :D
*hinthinthint@DanLemon*: there´s a gravedigger compo @ nordlicht!
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I disagree - once they got back into beeing productive after some time off many "old farts" take the time to look what´s going on today and restart with up-to-day stuff, or explore platforms not that common yet.
I´ts more the ones who keep a constant release output who are stuck to their old habits(which is fine as well, too)
I can't disagree, because thats what I've done! :)
Resources like freax vol1 etc help people put things in context.
Make a demo and send it to the future by releasing it instead!