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Demo scene 2.0 reboot

category: general [glöplog]
I'm all for restrictions - they are one of the, if not THE, best way to promote creativity.

Developing for proprietary platforms such as SEGA Megadrive - sure, if you want. If you can make something with good ideas and good production value, then who really cares which platform it's on?

"Bare metal" PC low/medium/high specs: those are arbitrary and IMO pointless distinctions. All they do is force you to make lower resolution assets.

again.. restrictions are good. But let's make more interesting restrictions at least. Like the Slummy Rubber Vector Epic Coder Face-Off, which was a fight against the hardware, as opposed to an arbitrary set of restrictions such as running off an USB drive.
added on the 2014-12-03 15:09:54 by farfar farfar
(well Slummy's challenge was more than a fight against the hardware.. it was a fight against the hardware, under the conceptual restriction of having to be the most epiquest, bestest, rubber vector evarrrrr)
added on the 2014-12-03 15:11:08 by farfar farfar
Boot is nice idea, but then again I wouldn't like having to reboot my machine everytime to see these entries. (Youtube to the rescue :)
added on the 2014-12-03 15:12:31 by Optimus Optimus
IMO there aren't that many demos as there used to be because of "AAA" demos that discourage people to "just do it" as they used to in the past, because they're affraid to be compared to people that do creative coding professionally. Not exactly because the lack of hardware limitations, or the lack of personal / group skills, or partying hard or what ever.
added on the 2014-12-03 15:14:33 by xernobyl xernobyl
las:
any limits/restrictions in the demo category are scheisse ;)
i want to use meshes, mp3, real textures and even videos... get things done...
added on the 2014-12-03 15:20:05 by Igoronimo Igoronimo
plaf: the word you're looking for is challenge :)
added on the 2014-12-03 15:20:39 by superplek superplek
And personally I disagree with competitions. You should only compete against yourself.
added on the 2014-12-03 15:21:48 by xernobyl xernobyl
Maybe it's the same. It took skills years ago to even write a 3d rasterizer, so a 3d cube was impressive. Now you can draw triangles for free, but doing something interesting with it needs effort. New APIs, same competition.

My guess is that we are just getting older. Young people had all the time and enthusiasm. We have jobs and/or girlfriends. At least the tools makes it easy even with our limited time to draw some cubes and add some hypnoglow and call it a day. But dedicating time or motivating ourselves to make a truly kick ass demo is a luxury for most of us.
added on the 2014-12-03 15:22:34 by Optimus Optimus
superplek: ah yes, there it was, thank you, had been looking for it all morrrrrrning
added on the 2014-12-03 15:24:39 by farfar farfar
i rather spend time on actually making a demo than making sure the demo runs on hardware config A, B or C. and in fact, the final specs of a demo usually originate from the dev hardware it is compiled on.

limitations sure are fun as a challenge, but, in a scene where more and more people appear to have less time to spend on a whole demo (work, family, midlife crisis), focusing on time consuming challenges will only degrade the overall quality even more. or ppl would simply even stop doing demos at all cos nothing gets done. that's the reason the number of blockbuster demos decreased and sceners with plenty of blockbuster demos on their c.v. rather spend time doing something less intense but still fun to make.
added on the 2014-12-03 15:43:52 by maali maali
+1000 Gargaj's posts (in particular the first 2)
added on the 2014-12-03 15:46:59 by ferris ferris
Demoscene is something that just happens. You can't control it man
added on the 2014-12-03 16:06:02 by Radiant Radiant
Quote:
And personally I disagree with competitions. You should only compete against yourself.


@xernobyl: but competition is the reason why the demoscene exists! :D
added on the 2014-12-03 16:46:33 by rez rez
Quote:
- The PC "bash" (implying that one who usually releases on PC does not appreciate or perhaps even know what it is to code for fixed/limited or "bare metal" if you will), really?

I didn't imply that generally. I said it about Gargaj.

Quote:
- ". is what they said about the earth orbiting the sun." FANTASTIC! Can I keep that line to debunk any form of realism starting today?

No. You can act like you are not a teenager anymore and take part in the discussion.
added on the 2014-12-03 16:47:16 by booster booster
looking forward to your self-booting demo for revision2015!
added on the 2014-12-03 17:00:40 by maali maali
There really is no discussion left at this point, or at least nothing that I feel needs any further clarification. So as per usual, we'll see this thread peter out after everyone has dropped his or her $0.02 in the form of verbal jabs, dickswinging, different variations of the same statement and move on.

.. is what they said about the earth orbiting the sun.

(oh this was so worth it :D)
added on the 2014-12-03 17:03:52 by superplek superplek
thread closed. on to the 3.0 reboot!
added on the 2014-12-03 17:05:31 by maali maali
The argument was never about preference. The argument was about plausibility.

As Scali said, you can potentially make a "bare metal" PC demo if you stick to VBE - a standard from 1998. For anything more, you will need drivers. Suggesting otherwise is grossly inaccurate. Suggesting that it's the way to go? Even worse.
added on the 2014-12-03 17:10:26 by Gargaj Gargaj
Well you can fairly easily get your hands on NV20 specs so something GeForce3-era would be possible as well Gargaj, don't be THAT quick to dismiss ;)
added on the 2014-12-03 17:12:06 by superplek superplek
las is right. Without enough time between parties and without proper restrictions, there will be just more fastmade demos with fake (animated) effects and no true art of code. This is even more important because today's people unlearned to tell code from fakes, so they judge fakes by visual standards or code (not by visual standards of animation!).
plek: Again, plausibility - "can" isn't "should" :)
added on the 2014-12-03 17:14:14 by Gargaj Gargaj
And here I thought that part of the effect coding fun was deluding people into visual complexity.
added on the 2014-12-03 17:15:05 by superplek superplek
Alone_Coder: Think of all those poor TBL demos man!
added on the 2014-12-03 17:17:06 by okkie okkie
You can show any visual complexity with animation. So, some parties even have a compo named "realtime demos".
What's wrong with TBL?

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