Brigade 3.0
category: gfx [glöplog]
Have you guys seen the new preview video for Brigade 3.0?
Also notice the noise increase in "interior scenes" with lots of indirect lightning lit surfaces... do you see this being viable for RT visuals (games) with current-gen GPU's?
Can't shake of the MaxwellRender/Fryrender feeling to the noise... :)
Also notice the noise increase in "interior scenes" with lots of indirect lightning lit surfaces... do you see this being viable for RT visuals (games) with current-gen GPU's?
Can't shake of the MaxwellRender/Fryrender feeling to the noise... :)
The video looks interesting but I wanna actually see it run properly i.e. actually realtime - I don't think they had a working version at GTC.
http://www.polycount.com/forum/showthread.php?t=132991
i quite like the look of that tho.
i quite like the look of that tho.
Not one moving character in all those screenshots and movies. Judging from the noise by the camera movement there's a good reason they ain't there...
there were previous videos with animated characters, moving vehicles etc. so it doesn't seem to be a major issue. I seem to recall them saying 150k triangles for dynamic meshes, which is probably enough for a lot of cases, and they were planning to improve that.
This blog has a lot more info, screenshots, videos etc. of brigade and octane: http://raytracey.blogspot.co.uk
It's pretty amazing, but I think it'll be a few years before it's ready for use in anything serious. As it is, you need an ultra high end GPU, and even there the noise gets pretty seriously terrible at times.
In the meantime, we'll likely see the first consumer hardware with raytracing capabilities next year (likely in tablets and/or phones :) So it seems we'll be getting more raytracing one way or another.
This blog has a lot more info, screenshots, videos etc. of brigade and octane: http://raytracey.blogspot.co.uk
It's pretty amazing, but I think it'll be a few years before it's ready for use in anything serious. As it is, you need an ultra high end GPU, and even there the noise gets pretty seriously terrible at times.
In the meantime, we'll likely see the first consumer hardware with raytracing capabilities next year (likely in tablets and/or phones :) So it seems we'll be getting more raytracing one way or another.