The official TMDC16 thread
category: parties [glöplog]
nice to see that TMDC16 happened :)
Yep, but a close call this time.
Just 4 entries to our all favourite compo.
It´s time someone puts a public repo with a basic framework for textmos including a simple (char-)framebuffer and some BASS or fmod for music.
If someone wants to use OpenGL or sth he can easily add it himself lateron. Piece of cake!
Oh, i guess there is a lot of this out there already...but if even me doesnt know where to find it, i think there atleast should be a BIG HINT next compo where to find such a framework; maybe IN the Announcetro, which should be released a bit earlier than the last ones then. ;)
This said i hereby promise to deliver some Textmo again to TMDC17! :D
TMDC shall NEVER die! ♥
Just 4 entries to our all favourite compo.
It´s time someone puts a public repo with a basic framework for textmos including a simple (char-)framebuffer and some BASS or fmod for music.
If someone wants to use OpenGL or sth he can easily add it himself lateron. Piece of cake!
Oh, i guess there is a lot of this out there already...but if even me doesnt know where to find it, i think there atleast should be a BIG HINT next compo where to find such a framework; maybe IN the Announcetro, which should be released a bit earlier than the last ones then. ;)
This said i hereby promise to deliver some Textmo again to TMDC17! :D
TMDC shall NEVER die! ♥
Hooray for textmode!
Quote:
It´s time someone puts a public repo with a basic framework for textmos including a simple (char-)framebuffer and some BASS or fmod for music.
We tried that once - releasing the sources to the invitation demo - but it didn't have any effect, really.
I could go ahead and clean up my text-gl sources and put up a git repo, see if that helps.
I remember the source of the invitation. It was after my first release ever at function 2010. I couln't understand a thing from it and I couln't write anything by myself for TMDC. That was one year before ReText.
Well I can also release my textmode framework.
I'm thinking in the format of a demo at the next function demoparty cause it's 3 months before TMDC.
If I would release some sourcecode now everyone would forget.
Well I can also release my textmode framework.
I'm thinking in the format of a demo at the next function demoparty cause it's 3 months before TMDC.
If I would release some sourcecode now everyone would forget.
Quote:
I remember the source of the invitation. It was after my first release ever at function 2010. I couln't understand a thing from it and I couln't write anything by myself for TMDC.
Granted, it wasn't written to be learned from.. =)
I had to postpone my TMDC entry to next year. I have some mediocre effects coded at the moment, but nothing I'd want to release.
There it is. Go nuts. https://github.com/jarikomppa/textgl
sol: cool stuff!
Also, may I point to this one:
http://www.pouet.net/prod.php?which=51945
It's libCACA + FMOD but it does the job. :)
And I completely agree with Hardy her, releasing the invite sooner would surely help ^^
Also, may I point to this one:
http://www.pouet.net/prod.php?which=51945
It's libCACA + FMOD but it does the job. :)
And I completely agree with Hardy her, releasing the invite sooner would surely help ^^
@trc_wm: Just do what I did and release a half-finished demo anyway. :)
(I ran out of time with my demo and was only able to finish half of my original idea, but I still had fun with it. I still want to make a final version that will probably have twice as many scenes.)
(I ran out of time with my demo and was only able to finish half of my original idea, but I still had fun with it. I still want to make a final version that will probably have twice as many scenes.)
1) You had an idea
2) You already half finished it
3) Profit
2) You already half finished it
3) Profit
Yes, judging by the entries I should have brought a Linaffy 2. Or not? I want to take my time and explore the ascii chars next time. Maybe..
Can you control the chars with libcaca with a function? Or you have to hack the lib? Or just code your own ansi renderer? Do you select char and background/foreground color on Windows like in DOS? (&B8000 I presume?)
As far as I recall, you can't change the chars in libcaca without hackery. If you want to get technical, I'd recommend looking at my textfx (also included in the textgl thingy above) - basically the "text mode frame buffer" works the same as in DOS, except that it's not in a fixed address, the palette is a bit different, and there's no blink attribute ;)
Check the demo.cpp in the textgl depot for some details/examples.
Check the demo.cpp in the textgl depot for some details/examples.