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Random "work in progress" shots

category: general [glöplog]
@mog: Nice, had something similar in my head a few month ago. Problem is, I can't code. So perhaps I have to cut it out from paper ... :)
added on the 2013-10-08 23:41:10 by gaspode gaspode
heh, there are no girls on the internet : http://imgur.com/iepRHFb,NKhzA74

except her : http://weheartit.com/danyingli mmmɯ
added on the 2013-10-20 22:41:25 by harism harism
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added on the 2013-10-20 23:27:29 by harism harism
harism go home you stupid troll
added on the 2013-10-21 09:41:40 by arm1n arm1n
Un-dusting the old Amiga "skills"… (upcoming sauftro, hopefully ready for tUM)
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I must say, Amiga assembler coding is a lot more fun today than twenty years ago! (ugh, twenty years…) Kudos to the nice folks over at EAB and ADA for their insightful discussions, code examples and whatnot!
added on the 2013-10-21 12:52:58 by losso losso
looking forward to it losso!
added on the 2013-10-21 13:29:28 by v3nom v3nom
This could be named as: "Few years too late".

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added on the 2013-10-23 19:20:01 by Rebb Rebb
Mangareva looked quite different before, it was supposed to be released at Assembly. Because it didnt run quite fast enough on my 486 I rewrote the effects.
Here's a glimpse what the demo looked liked:
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added on the 2013-10-23 23:34:52 by MuffinHop MuffinHop
ffs shell.nullcore.fi/~ubranch/OLDREVASHIT.zip
added on the 2013-10-23 23:46:58 by MuffinHop MuffinHop
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geeeez, wonder how long it takes her to answer my simple question (only one i've ever asked her) - does she see her picture on my personal blog - or not (last time, before leaving the place, she told me no).... women.... :(

http://custom-dreams-unlimited.blogspot.co.uk
added on the 2013-10-31 08:48:33 by harism harism
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added on the 2013-10-31 13:43:54 by Bartoshe Bartoshe
I bet it's dead deer v2.4.2013.07.467 !!
Oh noes !!!!!! It's Dead Dear 2.6.2013.001 with shadermodel3 support. ;)
Nice rendering though.
added on the 2013-10-31 20:29:17 by ok3anos ok3anos
it's only a critical-case for the use of the software...
added on the 2013-10-31 22:14:08 by Bartoshe Bartoshe
not that demo oriented, but my "wip" thingies are here : http://www.coffee3d.net
will maybe use it for kstorm later on...
added on the 2013-10-31 22:34:25 by skarab skarab
do you know why directx compilation of shader model3 effects are so slow comparing to the instantaneous of OpenGL in the same shader ?
added on the 2013-10-31 22:44:56 by Bartoshe Bartoshe
added on the 2013-10-31 22:46:31 by Bartoshe Bartoshe
renaming D3DCompile_46.dll to D3DCompile_43.dll works !
added on the 2013-11-01 17:35:04 by Bartoshe Bartoshe
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Turned out to be too big to be usable (C64 anim), but maybe some other time...
added on the 2013-11-02 22:13:08 by Marq Marq
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added on the 2013-11-03 01:13:08 by numtek numtek
@marq: it's nice!
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added on the 2013-11-03 08:18:05 by baah baah
Still a long way to go...

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added on the 2013-11-10 17:27:53 by StingRay StingRay
"datas" ? ... you're not turning french, are you :D
added on the 2013-11-11 15:35:54 by d0DgE d0DgE

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