the list of things you always forget to do when zipping your prod
category: general [glöplog]
there's usually an option to turn that off - in the worst case you can stop using ultraedit :D
I'd also go for "deleting all the thumbs.db-s from the data/images dir"
  
I'd also go for "deleting all the thumbs.db-s from the data/images dir"
True, I've seen so many damn thumbs.db in recent prods =) There are also quite a few on opendirs I vist =)
  
in 64k intros i have several times forgot to pack the final exe with upx
  
i forget to make it entertaining
  
i always forget to change kkrunchy's "MZfarbrauschPE" to "MZconspiracyPE" ;)
  
boyc :D
usually i solve this problem once and forever for every new packer/app whatever ^^
  
usually i solve this problem once and forever for every new packer/app whatever ^^
I always forget to start coding...
  
I always forget the damn .nfo/.diz file
hopefully ps remember me to put it in
"já upaste a merd* do nfo ?"^4
rofl
  
hopefully ps remember me to put it in
"já upaste a merd* do nfo ?"^4
rofl
boyc, write a small patcher for this and include it in your build process ffs :)
  
roger that! :)
  
I AIM TO MAKE THE WORLD WIDEST FILE_ID.DIZ! ONE MILLION CHARACTERS WIDE!!!
  
@kusma : oooh. have mercy.. the 10 years old but still capable bbs software will blow up.. ooh.. OH NO.. TOO MANY CHARACTERS IN FILE NAME:. ERK:-.-UNH.. *die*
  
forget the actuall prod
  
forget one file.. the ones you add when partycoding.. 
  
I'd like to add something funny here, but concerning releases I'm totally paranoid re-checking everything several times (including tests on any other machine that my own when finishing it at the party)
@shadez: you could let do that automatically....
  
@shadez: you could let do that automatically....
I usually end up doing some last minute fixes and then recompile, pack, release... then test.  Of coz the version I release is BROKEN.
  
What about actually using your building system to create a packed release? :)
  
forget fmod.dll
  
or forget the CORRECT version of fmod.dll :)
  
Shadez - For 64k, if you can't get a copy of kkrunchy, MEW11 is likely to compress better than UPX.
  
styx_hcr: yeah true, but it increases the whole exe-compiling process, which is not good for inpatient person like me :)
deathy, what's MEW11? i always used just upx so i've no idea about other packers (and kkruncher is farb-rausch's packer) . anyway, i'm not making 64k intros anymore.
oh and 64k packers seem not to be the subject here :)
  
deathy, what's MEW11? i always used just upx so i've no idea about other packers (and kkruncher is farb-rausch's packer) . anyway, i'm not making 64k intros anymore.
oh and 64k packers seem not to be the subject here :)

















