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What got ya in to the scene

category: general [glöplog]
Kusma: pud-kvaz is a fortune teller, he has seen an oracle about Ojuice back in '96...
added on the 2004-02-06 15:36:51 by FooLman FooLman
i saw cracktros and a few demos on amiga [the one with flatshaded pyramids and some budbrain stuff]. no effect. dope from complex was the dope.
added on the 2004-02-09 09:17:50 by gaygor gaygor
Bill gates who else, hehehe
added on the 2004-02-09 10:06:10 by Demo Doc Demo Doc
Back in 1987 one of my classmates got an amiga, and besides a lot of games he also got something called "demos", which apparently was some cool programs that demonstrated the amazing capabilities of this new wonder machine.

A neighbor of his had a c64 and told us that he also got some demos for that computer. We went over to check them out, expecting them to be utterly lame compared to amiga demos, but actually we were surprised so cool they were. It was mostly simple stuff like rasterbars, scrolls and sprite multiplexers, but everything seemed a lot smoother, more colorful and cooler than what I had seen in c64 games.

That fascinated me a lot, and even though I didn't know much about computers back then I got the feeling from watching these demos, that there were a lot of unused potential in this old machine.

So demos was what I wanted to do when I got my own c64 in 1988, and started learning the art of basic programming, and later machine code.
added on the 2004-02-11 04:07:29 by cruzer cruzer
I bought a Gravis Ultrasound in the early 90s, and it came with a few amazing mods (I remember Space Debris was one). In the process of searching for more music, I downloaded a few demos and was instantly hooked. What fabulous style, graphics, muzik, and amazing code!
added on the 2004-02-11 08:07:26 by dnes dnes
cruzer, you thought the c64 was already old in 87? =)
added on the 2004-02-18 12:40:36 by dalezr dalezr
pud-kvaz: Also, gizmozone didn't exist until about '99 or 2000 or so.
added on the 2004-02-18 14:01:22 by sagacity sagacity
@dalezy: Well, it might have been early '88 when I watched these demos, which means the C64 was allready 5-6 years old, so yes, it was old, especially because the Amiga was on the market.
added on the 2004-02-18 15:21:36 by cruzer cruzer
The norwegian gayscene was a big fantasy for a long time and then I joined by giving head to all the members in a group.
I started off trading on the C-64, and by the time I was getting rather bored with games, one of my contacts offered a disk labelled "music programs", or something. It turned out to be full of demos from Compunet. I was instantly hooked.From reading the scrolltexts, I learned the word "demo", and, a bit later on, when modemtrading on ST and Amiga, I started to build my collection.
added on the 2004-02-18 20:40:34 by resonate resonate
From creating screensavers
added on the 2004-03-31 09:36:04 by Code Code
i was surfing on a game fansite one day (yes, i was a gamer at the time), when they had an article on fr08 the.product, explaining its miraculous compression rates. unfourtunately, i had a p166 w/ 64Mb ram (eek!!!)

about five months later, i got this rig, duron 1.2, 128Mb ram (now 512Mb), rage128 (worthless). then i stumled across this one file that i didnt have a clue what it was. i ran it. in a few words, the product said "This is your future" to me. then i wanted more and more and more and, well you get the picture. that was about twenty months ago.

too bad there isnt a big demoparty in the eastern US. nah, i have one right here infront of my comp.
Bought a c64 in 1986. A friend of mine (3 years older than me) was coding demos, he copied some of them on a tape for me.

A couple of years later I bought my cousins 1541 drive, and some of the disks that came with the drive contained demos. Metal Dream by Science 451 (music by Tomas Danko) was an early favourite.

Founded some lame groups with a friend, did some swapping and some horrible graphics. Saw my first Amiga demos in 1989-90, bought an Amiga in 1991, joined Creators on the C64, joined and left a few groups on Amiga. Started doing music and C64 assembler, joined Scoopex on Amiga in 1999.

Reasons for not leaving yet: MOS6581, Zoomatic, Dpaint v4.5, my friends in the scene.
added on the 2004-03-31 16:42:38 by mermaid mermaid
praetor_alpha Check Jet Blue for cheap tix from the east coast to SLC.
added on the 2004-03-31 20:27:17 by legalize legalize
i started coding demos on the Apple 1 in 1976, 20 years later i joined tpolm and lived happily ever after
added on the 2004-04-01 00:52:30 by thortpolm thortpolm
My first scene memories are back from 80's. I think that c64's cracktros hit me quite hard. After watching a few demos and more cracktros on Amiga, I felt like I'm in love. Hallelujah! Muah! Seriously, I admire 2D scene art and that's the one still keeping me in to demo scene.
added on the 2004-04-01 08:50:30 by izecolt izecolt
Yep kusma/excess your right, Sorry dude I was drunk on russian vodka
added on the 2004-05-16 04:54:13 by pud-kvaz pud-kvaz
realtime raytracing (heaven seven)
added on the 2004-05-16 08:41:19 by lodda lodda
First of all my older brother bought a c64 + 1541 (in 1985?)first for playing, then he learn to code in assembler and we soon did some really really lame demos, then later i got my own c64, learned also assembler from my brother, did my first tools, likea drawing programm and sprite editor, and aslo some first intros. We also started to do some trainers for games. Then finally in 1989 i joined Climax Ind. as my first group Meanwhile i also did a bit coding on a c16 but kept to the c64 in the end. In 1994 i joined finally Metalvotze at The Party 4. Since that: 10 years of penetration, haha
Reason why i didn't left scene so far: Scene is just dead in a few silly heads of some loosers out there :-) Open your mind always dare new things and it will never get boring. Sinxce i am in the scene i never felt boring about it.
So, everyone's started with a C64. Well, swallow this: I had a C16! And I even coded my first "demos" on it! OK, that were just some cheap programs that drawed circles and lines in different colors and that beeped sometimes to add a dramatic effect, but I think I had the same motivations that most demo coders have: Showing off! Then, I somehow got a C64, but it sucked because it was not oldskool anymore. That must have been the time when the first cracktros I saw crawled into the darker regions of my subconscious to infect me several years later.

In my schooldays I was very fond of tracking for some years and I loved Fasttracker. So, when the mysterious cancer we now call "The Internet" spreaded over my beloved home, I checked out the webpage of FT2 and found Crystal Dream 2. I had no clue what it was and why it existed but it was rather cool. Anyways, I didn't waste further thoughts on it.

Someday in the future, fr-08 landed on my hard drive and the guy who sent it to me was like "Wow, that's so incredible. Watch it! You just need a GeForce." I had no GeForce. So I deleted it without having seen it. Again, a close miss.

1,5 years ago I was at a friend of mine, who had the "Datenschleuder" magazine of the CCC, and since I was bored, I read some articles and found this very interesting one about some strange conspiracy of people calling itself "The Scene" and doing all the stuff I had been doing before, like graphics programming and tracking. So I visited their homepage (scene.org :-) and ... I don't know but I think it was the same day that I cleaned up my hard drive to leech the whole damn server with all the demos and the stuff and ... Whow, that was really great!

Somehow my friends became aware of me losing my social skills and skin color because of sitting in a dark room watching demos all day, all night, absorbing the productions of a culture so fascinating, so appealing, I instatly wanted to become a part of it. On the other hand I was not sure if could ever reach their skills. One of my friends is a member of the CCC Cologne that helped organizing Evoke 2002, so they came to my birthday party and gave me the entrance money for Evoke Zoo3. "Evoke? What's that? Me at a demoparty? You don't understand, I will not fit in! They'll just kill me. I never made a demo, my skills are nothing compared to theirs. They'll just throw me out and spit at me."

I was really nervous about Evoke coming closer. I also didn't want to go there alone, so I asked some friends to come with me and serve me as human shields. What happened? Evoke Zoo3 was the best party ever! In fact, these were the best three days ever! We talked to incredibly many people and everyone was very friendly and talked about their work. I had never expected that. I remember meeting some weird guys in the dark partyhall and after talking to them a little, I realized "YOU GUYS ARE FARBRAUSCH?!" Meeting gods is always a very special excitement.

We also met Never who were having trouble fitting their 4K Intro in 4K, so Juhees, our asm expert tried to help them and the others tried so too by throwing in random hints like "What happens if you add an int i = 0; there?" (Which actually saved some bytes sometimes)

So, if I'm asked what got me into the scene, I can sum it up in one word: EVOKE! After Evoke we wanted to become sceners.
added on the 2004-05-17 03:44:05 by 0xtob 0xtob
*revivfy!*

A thread ocassionally worth rereading.
Games were very popular among young boys here in Vienna back in 1989 - 1993 when I was attending elementary school. We (boys from my class) regularly had meetings in my flat where we played console and computer games. Alas, I was not aware of the demo scene until I read the PC Underground book (around 1995) and that actually did not do a good job about informing me what the demo scene is all about. I never met anybody interested in the scene before I got somewhat active myself by visiting scene-related IRC channels etc. in 1997. Nobody in my class at high school ever showed interest in the demo scene. I was isolated with my hobby.
added on the 2013-05-18 20:16:28 by Adok Adok
Got some C64 disks from my cousin and those included some Jewels "hatetros" from some random Danish party back in 1987... I was four or something :-)
added on the 2013-05-18 22:59:36 by gr gr
Seeing fr-08 by accident (it was actually included in some mIRC script) ... and appreciating the demoscene as some kind of "self restricting [if only by means of available technology] digital art ever since.
added on the 2013-05-18 23:06:00 by shock__ shock__
A classmate of mine gave me some intros/demos back in the days of '88/'89. Visited the Treacl Celebration party in '91. Then lost sight of it after 1994. But our friend the internet showed me the scene was still alive around 2003. First participation (since Treacl-party) was with two mash-ups at Main 2010. Since then I made some stopmotion-animations and music (Which unfortunately never passed the preselection. Too much good musicians out there).
added on the 2013-05-19 00:51:29 by gaspode gaspode

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