5 faces "making of"
category: code [glöplog]
What's in your 66 Megabytes?
abductee: yea i guess "10 second refine" is pretty meaningless :)
it's doing 1 path per pixel per frame with up to 5 bounces per path, for a 720p image - 1m pixels per frame approx - at around 60 fps (but included in that time is actually rendering the scene to gbuffers and compositing and outputting, so its really doing better for just the rays).
it's doing 1 path per pixel per frame with up to 5 bounces per path, for a 720p image - 1m pixels per frame approx - at around 60 fps (but included in that time is actually rendering the scene to gbuffers and compositing and outputting, so its really doing better for just the rays).
Love you smash, thanks for the writing. Even if I probably won't code exactly this, sharing it makes for a very interesting read and gives more depth to your work.
+3 gasman
+3 gasman
like others have said before: entertaining article!
Thanks for that! I will definitely would like to try that.
@smash: just out of interest: did you also do some experiments running the RT and shading in compute mode? cause i always wonder how much the compilers, hardware restrictions, etc substantially differ for the various paths and how much this results in gains/losses in the end..