let's make that properties dialog in visual studio resizeable!
category: code [glöplog]
if you are also not amused that it is still not resizeable after all these years - please vote.
if not, ignore this post :)
for what it is worth ...
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2028623-make-the-options-dialog-resizable
if not, ignore this post :)
for what it is worth ...
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2028623-make-the-options-dialog-resizable
is that the Project Settings dialog box you mean?
well, that thing:
and, you are totally right... i pasted the wrong link...
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2061447-make-the-c-project-properties-dialog-resizable
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2061447-make-the-c-project-properties-dialog-resizable
While they're at it, they could add configuration inheritance (i.e. "this config is the same as this other one except for one thing")
@gargaj: just use vsprops, its worthwhile
Agreed. Property Sheets is the only way to keep one's sanity when working with Visual Studio on large projects that have many variants (debug/release, profiling mode, memory corruption tracking, 32/64 bit, ...).
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While they're at it, they could add configuration inheritance (i.e. "this config is the same as this other one except for one thing")
You can copy configurations and edit multiple/all configurations already. Not sure what you mean...
raer: Lets say you have three compilation scenarios (not unreasonable) with debug and release versions of each. Now let's say you want to change one option in the three release builds only.
Sounds like you want VS to copy Xcode for a change.
That has global project settings, build targets that inherit the project settings (but can override them), then schemes for the target (debug, release, etc.) that can have individual overrides. And yes, resizable too!
That has global project settings, build targets that inherit the project settings (but can override them), then schemes for the target (debug, release, etc.) that can have individual overrides. And yes, resizable too!
Both XCode and VS suffer from the problem of showing ALL OPTIONS, when I am really only interested in knowing the differences to the parent project.
differences seem to be highlighted in bold at least. But yeah, a setting that just shows customised options would be helpful.
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Lets say you have three compilation scenarios (not unreasonable) with debug and release versions of each. Now let's say you want to change one option in the three release builds only.
Go into project setting. Upper left configuration drop down list. Select "Multiple configurations". Is that what you want?
That has been working since (at least) VS2008...
It can be done that way and given the circumstances it's the best option, but I still think a hierarchic way could work better.
You can make and cascade as many property sheets as you want with VS2010 and up, it's just that the IDE kind of loses track at a certain point :)
eg. look here: [url[https://github.com/farbrausch/fr_public/tree/master/altona_wz4/altona/doc[/url]
One master property sheet (altona.win32.props) and then child sheets for the debug configurations and permutations like "console instead of windowed".
One master property sheet (altona.win32.props) and then child sheets for the debug configurations and permutations like "console instead of windowed".
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if you are also not amused that it is still not resizeable after all these years - please vote.
this holds so true for many many GUI elements in windows in general (xp for sure).. is really laughable actually (if it weren't so sad).
"yeah, we definitley need more fancy UI 3D effects shit instead of fixing our longstanding usability problems"
putting the close [X] button directly next to the minimize and maximize buttons was also a very smart move..
<insert 100 other things here>
http://www.grand-am.com/events.aspx?eid=3477&sid=1#
A: "a resizeable dialog? how much will that cost? couple of bucks ey? nah..."
B: "racecars!racecars!racecars!racecars!racecars!racecars!"
A: "Perfect!"
A: "a resizeable dialog? how much will that cost? couple of bucks ey? nah..."
B: "racecars!racecars!racecars!racecars!racecars!racecars!"
A: "Perfect!"
:D But WAIT! That's advertisement for an IDE!!! It's, uhm, entertaining and, uhm, fast, like race cars and stuff! VROOM! Man, you don't get it, do you?!
Oh and talking about VS. We were analyzing a bug in the VS compiler which created movaps instructions for unaligned memory... Took us a day to find out what was actually wrong...
Oh and talking about VS. We were analyzing a bug in the VS compiler which created movaps instructions for unaligned memory... Took us a day to find out what was actually wrong...