Random "work in progress" shots
category: general [glöplog]
I'm making my first 4k intro!
So far I have OpenGL graphics and synthesized music in 3916 bytes.
I am also making my own "physics shit exploding everywhere 64k." I have the exploding everywhere but not the physics shit, yet. Not sure if/when it will be finished, so I will spoil it here:
Instead of using the Voronoi algorithm, I am splitting convex shapes with random planes.
So far I have OpenGL graphics and synthesized music in 3916 bytes.
I am also making my own "physics shit exploding everywhere 64k." I have the exploding everywhere but not the physics shit, yet. Not sure if/when it will be finished, so I will spoil it here:
Instead of using the Voronoi algorithm, I am splitting convex shapes with random planes.
@Komojo: that is absolutely freaking kool!
Various things I've been playing with these last few days. Mostly discovering, so it sucks.
Raytraced balls!
The ugliest raymarcher in the history of all ugly raymarchers!
Raytraced balls!
The ugliest raymarcher in the history of all ugly raymarchers!
Well, a little OGL framework I've been working on.
The idea is to get it running on a dreamcast in a near future.
The idea is to get it running on a dreamcast in a near future.
<3 dreamcast
Also if anybody wants to sell one, I'm all yours :)
Also if anybody wants to sell one, I'm all yours :)
Nice stuff people!
trc_wm: Agreed, it's very motivating to see people's work in here. Keep sharing, chaps, I'll try dropping something new in a few weeks' time too :-)
A demo with an integrated C compiler, including dynamic bindings to GLFW, OpenGL, BASS, SDL, SDL_image, SDL_mixer and a tool to import DLL symbols.
The software-rendered April sea was unusually glitchy today.
The software-rendered April sea was unusually glitchy today.
visy, sweet.
Did you write the compiler from scratch or did you use an existing one?
Preacher: uses libtcc with some additional glue to make it work nicely as a recompiler and relinker. Next thing I'm going to add is dynamic swappig of symbols.
Nice. Looking forward to whatever you come up with it :) Self-modifying demo code?
That's one way to use it, other would be rapid prototyping using the full power of C. This is sort of a continuation of the tools I've developed previously (Lua scripted demoengine, Processing, JavaScript & WebGL) but I always find myself longing for the speed and low-level nature of C. So this is sort of the optimal tool for my workflow, especially when it can recompile the demo instantly by looking at the source for changes.
Evil CSG WIP
Aaawww ;)
abductee: nice! how are you doing it? :)
mIRC. 8x8 plasma. Realtime calculated and drawn. ~17fps.
Well, at least it's not "cheated" like the plasma in Party Cannon... ;_D
@smash: by the powers of pathtracing. :)
abductee: 2nd screenshot looks like realtime pathtracing, 3rd and 4th look suspiciously good - I'm guessing you're using a lot more rays and this isn't realtime (or moving at least) anymore?
If they're still realtime, huge respect :) (And huge respect still if only the 1st + 2nd one are realtime, they're still decent looking results.)
If they're still realtime, huge respect :) (And huge respect still if only the 1st + 2nd one are realtime, they're still decent looking results.)
Raytraced bars!
Featuring half-arsed, badly implemented refraction!
Featuring half-arsed, badly implemented refraction!
OUCH.
Exactly.
Is that carved?