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Is there any point in making real-time demos?

category: general [glöplog]
what elend said..
added on the 2004-10-17 22:49:20 by madMixx madMixx
devil's avocado
ok eh

impulse tracker sucks!
added on the 2004-10-18 10:12:51 by skrebbel skrebbel
AMIGA!!!!!!!!!!!!!!!!!!!
added on the 2004-10-18 10:19:08 by okkie okkie
Whack is back
Fall in
they're gonna win
check it out
Yeah, y'all, come on
Here we go again...
FEEL THE MOTHERFUCKING BASS IN YOUR FACE
FEEL THE MOTHERFUCKING BASS IN YOUR FACE
FEEL THE MOTHERFUCKING BASS IN YOUR FACE
FEEL THE MOTHERFUCKING BASS IN YOUR FACE
etc etc etc etc etc etc...
demo or die!
real-time is the point.

you don't think making animations need expensive hardware? you don't think the programs make use of the latest hardware if avilable?

if you're only into watching why do you care if it's professional or not?
added on the 2004-10-18 13:33:50 by violator violator
time is the point
added on the 2004-10-18 14:21:01 by jb jb
There's no point in making realtime demos...and there's no point in fucking with prevention.
You can just carefully select genes from a bank or adopt some kid.

After all, "we only care about the end result", or...? ;)
added on the 2004-10-18 14:37:36 by xbit xbit
making demos is our hobby just like somebody spreads his ass over internet and posts them to newsgroups =D
added on the 2004-10-18 17:02:15 by uns3en_ uns3en_
making sense should be a hobby of you too, unseen :P
Well if you feel like the answer is yes, then wild demos are for you. It was basically the spirit of wild demos to make demos non realtime on video support. You should check the first wild demo ever to get convinced with it.

http://www.pouet.net/prod.php?which=3064
added on the 2004-10-18 18:46:56 by nystep nystep
I think it makes sense to say that in about 10 years, there will be a significantly smaller percentage of "normal" demos. 64k's will probably live on, because they are the real challenge for coders, which they are seeking in regular demos as well. I also expect to see more (or any at all) interactive or randomized demos. For the coder, they should be even more interesting than 64k's, but it seems they just don't fit into compo's... yet.
added on the 2004-10-18 20:07:47 by mjz mjz
Is there any point in anything? What's the point of it all? Is everything pointless in the end? What is a point anyway?
added on the 2004-10-18 23:03:33 by cruzer cruzer
I also expect to see more (or any at all) interactive or randomized demos. For the coder, they should be even more interesting than 64k's

what makes you think that?
added on the 2004-10-19 10:43:24 by reed reed
I think the interactivity takes it to the gaming genre. You become rather bored with clicking on flash anims dont you? I think the new hitler movie would be quite annoying if you had to click his moustache to move on to the next part at all times..
added on the 2004-10-19 16:52:11 by loaderror loaderror
demo->game->flash->hitlermovie hmm..

i disagree indeed with the interactivity matter. Interaction isnt something for demos. we aint producing games for fucks sake. Besides what kind of interaction would you want with some intersecting blobby objects (eg. Haujobb material), besides the esc button?

Demos are like a painting you go and see in a gallery, you apparently prefer the Ravensburger's paint-along thingies, but that aint art :P
There are two sorts of code: Boring, and interesting. Doing most interactive things belongs to the first class.
added on the 2004-10-19 23:02:28 by Preacher Preacher
Well, there may be room for interactive demos, just not in competitions. Using your gallery analogy, an interactive demo would be like an installation. "Interactive" needn't mean a game, it could be something like taking mouse input as a cue for motion paths.

Same goes for randomness - it's not really competition-friendly, because nobody wants to risk their run on the bigscreen getting less-than-optimal values and looking unintentionally weird.
added on the 2004-10-19 23:03:48 by SiW SiW
maali: yes sometimes people dont understand me:D:DD
added on the 2004-10-20 10:27:36 by uns3en_ uns3en_
Shanet : realtime is better than prerendering video anims because :
- you win lots of time in RT because you not need to prerender all your pictures to see result, and making modifications if needed
- some effects are not possible in prerendering (see openGL manuals to understand the combinations of layers you can not do in prerendering)
- better example is : Nvidia + Discreet makes the 3DSmax7 to be compatible with QuadraFX video cards (pixel shader 4), to create realtime renderings in the new 3DSmax, so you see RT is better than PreRender!

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