WebGL through Html5
category: code [glöplog]
woah! thanks a million!! I'll give them a try
Quote:
* canvas.getImageData(x,y,w,h);
* context.fillText(text,x,y,maxWdith);
Isn't it context.getImageData(x,y,w,h)?
Ooopsy daisy, it is context.getImageData(x,y,w,h);
And as a side note, the maxWidth in fillText is optional.
Navis: I can only recommend you to check the spec of Canvas and the 2D Rendering Context it's really simple.
And as a side note, the maxWidth in fillText is optional.
Navis: I can only recommend you to check the spec of Canvas and the 2D Rendering Context it's really simple.